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fix(client/zones): zone triggers twice when inside and debug is enabled
Zones would be added to the temporary array twice, so callback functions and the zone draw would trigger twice.
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@@ -232,30 +232,32 @@ CreateThread(function()
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zone.distance = #(zone.coords - coords)
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if contains then
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if zone.onEnter and not zone.insideZone then
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zone:onEnter()
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if not zone.insideZone then
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zone.insideZone = true
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if zone.onEnter then
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zone:onEnter()
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end
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end
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if zone.inside then
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insideCount += 1
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inside[insideCount] = zone
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end
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else
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if zone.insideZone then
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zone.insideZone = false
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if not zone.insideZone then
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zone.insideZone = true
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if zone.onExit then
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zone:onExit()
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end
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end
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elseif zone.insideZone then
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zone.insideZone = false
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if zone.onExit then
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zone:onExit()
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if zone.debug then
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insideCount += 1
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inside[insideCount] = zone
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end
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end
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if zone.debug then
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insideCount += 1
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inside[insideCount] = zone
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end
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end
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if not tick then
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@@ -266,10 +268,12 @@ CreateThread(function()
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if zone.debug then
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if zone.insideZone then zone:inside() end
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zone:debug()
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elseif zone.insideZone then
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if zone.inside and zone.insideZone then
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zone:inside()
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end
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else
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zone:inside()
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end
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end
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