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feat(client/zones): break triangle creating loop of it is going to deadloop
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@@ -45,6 +45,7 @@ local function getTriangles(polygon)
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local a, b, c = 1, 2, 3
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local a, b, c = 1, 2, 3
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local len = #points
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local len = #points
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local zValue = polygon[1].z
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local zValue = polygon[1].z
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local count = 0
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while len - #triangles > 2 do
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while len - #triangles > 2 do
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if polygon:containsSegment(vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.01), zValue), vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.99), zValue)) then
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if polygon:containsSegment(vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.01), zValue), vec3(glm.segment2d.getPoint(polygon[a].xy, polygon[c].xy, 0.99), zValue)) then
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@@ -58,6 +59,18 @@ local function getTriangles(polygon)
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b = c
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b = c
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c = nextFreePoint(points, b, len)
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c = nextFreePoint(points, b, len)
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end
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end
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count += 1
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if count > len and #triangles == 0 then
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print('The following polygon failed to be split into triangles for debug')
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for k, v in pairs(polygon) do
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print(k, v)
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end
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break
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end
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end
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end
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return triangles
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return triangles
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