fix(client/vehicleProperties): mods not applying

This commit is contained in:
Linden
2023-05-28 15:02:54 +10:00
parent 4fed5dc38d
commit 6cf53ddd68
2 changed files with 1 additions and 4 deletions

View File

@@ -23,7 +23,6 @@ interface VehicleProperties {
neonColor: [number, number, number]; neonColor: [number, number, number];
extras: Record<number | string, 0 | 1>; extras: Record<number | string, 0 | 1>;
tyreSmokeColor: [number, number, number]; tyreSmokeColor: [number, number, number];
modKit: number;
modSpoilers: number; modSpoilers: number;
modFrontBumper: number; modFrontBumper: number;
modRearBumper: number; modRearBumper: number;

View File

@@ -25,7 +25,6 @@ if cache.game == 'redm' then return end
---@field neonColor? number | number[] ---@field neonColor? number | number[]
---@field extras? table<number | string, 0 | 1> ---@field extras? table<number | string, 0 | 1>
---@field tyreSmokeColor? number | number[] ---@field tyreSmokeColor? number | number[]
---@field modKit number
---@field modSpoilers? number ---@field modSpoilers? number
---@field modFrontBumper? number ---@field modFrontBumper? number
---@field modRearBumper? number ---@field modRearBumper? number
@@ -162,7 +161,6 @@ function lib.getVehicleProperties(vehicle)
end end
return { return {
modKit = GetVehicleModKit(vehicle),
model = GetEntityModel(vehicle), model = GetEntityModel(vehicle),
plate = GetVehicleNumberPlateText(vehicle), plate = GetVehicleNumberPlateText(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle), plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
@@ -268,7 +266,7 @@ function lib.setVehicleProperties(vehicle, props)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, props.modKit or 0) SetVehicleModKit(vehicle, 0)
SetVehicleAutoRepairDisabled(vehicle, true) SetVehicleAutoRepairDisabled(vehicle, true)
if props.plate then if props.plate then