feat(web): skillcheck minigame

This commit is contained in:
Luke
2022-10-13 14:00:34 +02:00
committed by Luke
parent ec18bbf34a
commit 66c16b5843
3 changed files with 158 additions and 0 deletions

View File

@@ -0,0 +1,63 @@
import { useEffect, useRef, useState } from 'react';
import { useNuiEvent } from '../../hooks/useNuiEvent';
import { useKeyPress } from '../../hooks/useKeyPress';
import { fetchNui } from '../../utils/fetchNui';
import { SkillCheckProps } from './index';
interface Props {
angle: number;
offset: number;
multiplier: number;
setSkillCheck: React.Dispatch<React.SetStateAction<SkillCheckProps>>;
}
const Indicator: React.FC<Props> = ({ angle, offset, multiplier, setSkillCheck }) => {
const [indicatorAngle, setIndicatorAngle] = useState(-90);
const intervalRef = useRef<NodeJS.Timer | null>(null);
const isKeyPressed = useKeyPress('e');
useEffect(() => {
console.log(1);
intervalRef.current = setInterval(() => {
setIndicatorAngle((prevState) => (prevState += multiplier));
}, 1);
return () => {
if (intervalRef.current) clearInterval(intervalRef.current);
};
}, []);
useEffect(() => {
if (intervalRef.current && indicatorAngle + 90 >= 360) {
clearInterval(intervalRef.current);
fetchNui('skillCheckOver', { success: false });
setSkillCheck((prevState) => ({ ...prevState, visible: false }));
}
if (isKeyPressed && intervalRef.current) {
clearInterval(intervalRef.current);
if (indicatorAngle < angle || indicatorAngle > angle + (315 - offset)) {
fetchNui('skillCheckOver', { success: false });
} else {
fetchNui('skillCheckOver', { success: true });
}
setSkillCheck((prevState) => ({ ...prevState, visible: false }));
}
}, [indicatorAngle, isKeyPressed]);
return (
<circle
r={50}
cx={250}
cy={250}
fill="transparent"
stroke="red"
strokeWidth={15}
strokeDasharray={315}
strokeDashoffset={312}
transform={`rotate(${indicatorAngle}, 250, 250)`}
/>
);
};
export default Indicator;