chore: various fix-ups from docs clean-up (#363)

- Add in missing js functions
  - getCurrentRadialId
  - requestScaleformMove
- Change up math.tohex to maintain lowercase `0x` prefix
- Add missing fields
- Removed extra whitespaces

Co-authored-by: Luke <39926192+LukeWasTakenn@users.noreply.github.com>
This commit is contained in:
Jag
2023-07-21 04:54:29 -07:00
committed by GitHub
parent 1b8e1f022a
commit 65a799071a
9 changed files with 24 additions and 16 deletions

View File

@@ -41,12 +41,14 @@ export const requestModel = (model: string | number, timeout?: number): Promise<
return streamingRequest(RequestModel, HasModelLoaded, 'model', model, timeout);
};
export const requestStreamedTextureDict = (textureDict: string, timeout?: number): Promise<string> =>
streamingRequest(RequestStreamedTextureDict, HasStreamedTextureDictLoaded, 'textureDict', textureDict, timeout);
export const requestNamedPtfxAsset = (ptFxName: string, timeout?: number): Promise<string> =>
streamingRequest(RequestNamedPtfxAsset, HasNamedPtfxAssetLoaded, 'ptFxName', ptFxName, timeout);
export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, weaponResourceFlags: number = 31, extraWeaponComponentFlags: number = 0): Promise<string | number> => {
return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, weaponResourceFlags, extraWeaponComponentFlags);
}
export const requestScaleformMovie = (scaleformName: string, timeout?: number): Promise<string> =>
streamingRequest(RequestScaleformMovie, HasScaleformMovieLoaded, 'scaleformMovie', scaleformName, timeout);
export const requestStreamedTextureDict = (textureDict: string, timeout?: number): Promise<string> =>
streamingRequest(RequestStreamedTextureDict, HasStreamedTextureDictLoaded, 'textureDict', textureDict, timeout);
export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, weaponResourceFlags: number = 31, extraWeaponComponentFlags: number = 0): Promise<string | number> =>
streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, weaponResourceFlags, extraWeaponComponentFlags);