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feat(client/imports): getNearbyPeds (#328)
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30
imports/getNearbyPeds/client.lua
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30
imports/getNearbyPeds/client.lua
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@return table peds
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function lib.getNearbyPeds(coords, maxDistance)
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local peds = GetGamePool('CPed')
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local nearby = {}
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local count = 0
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maxDistance = maxDistance or 2.0
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for i = 1, #peds do
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local ped = peds[i]
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if not NetworkGetPlayerIndexFromPed(ped) then
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local pedCoords = GetEntityCoords(playerPed)
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local distance = #(coords - pedCoords)
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if distance < maxDistance then
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count += 1
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nearby[count] = {
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ped = ped,
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coords = pedCoords,
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}
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end
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end
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end
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return nearby
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end
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return lib.getNearbyPeds
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