perf(package): only run points loop when there's at least one point

This commit is contained in:
Luke
2023-07-14 00:57:01 +02:00
parent 6ab719654f
commit 45f155f62b

View File

@@ -6,6 +6,7 @@ let nearbyPoints: Point[] = [];
let nearbyCount: number = 0; let nearbyCount: number = 0;
let closestPoint: Point | undefined; let closestPoint: Point | undefined;
let tick: number | undefined; let tick: number | undefined;
let pointsInterval: CitizenTimer;
interface LibPoint<T = unknown> { interface LibPoint<T = unknown> {
coords: number[]; coords: number[];
@@ -37,6 +38,9 @@ export class Point<T = unknown> {
this.nearby = point.nearby; this.nearby = point.nearby;
this.args = point.args; this.args = point.args;
points.push(this); points.push(this);
if (points.length === 1) {
startPointsInterval();
}
} }
remove = () => { remove = () => {
@@ -51,10 +55,14 @@ export class Point<T = unknown> {
} }
} }
points = points.filter((point) => point.id !== this.id); points = points.filter((point) => point.id !== this.id);
if (points.length === 0) {
clearInterval(pointsInterval);
}
}; };
} }
setInterval(() => { const startPointsInterval = () => {
pointsInterval = setInterval(() => {
if (points.length < 1) return; if (points.length < 1) return;
if (nearbyCount !== 0) { if (nearbyCount !== 0) {
@@ -118,4 +126,5 @@ setInterval(() => {
clearTick(tick); clearTick(tick);
tick = undefined; tick = undefined;
} }
}, 300); }, 300);
};