refactor(imports): assign modules directly to lib namespace

Mostly a change for improved intellisense with sumneko lua.
Includes some type fixes and deprecation notices.
This commit is contained in:
Linden
2022-09-14 01:20:50 +10:00
parent 107d812dc3
commit 26538b8148
19 changed files with 98 additions and 61 deletions

View File

@@ -2,30 +2,32 @@
---@param maxDistance number The max distance to check.
---@param includePlayer boolean Whether or not to include the current player.
---@return number[]
return function(coords, maxDistance, includePlayer)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
for i = 1, #players do
local playerId = players[i]
if playerId ~= cache.playerId or includePlayer then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if playerId ~= cache.playerId or includePlayer then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
end
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
end
return nearby
end
return nearby
end
return lib.getNearbyPlayers