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fix(waitFor): allow timeout to be disabled
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@@ -11,13 +11,21 @@ export function sleep(ms: number) {
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return new Promise((resolve) => setTimeout(resolve, ms, null));
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}
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export async function waitFor<T>(cb: () => T, errMessage: string | void, timeout = 1000): Promise<T> {
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/**
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* Creates a promise that will be resolved once any value is returned by the function (including null).
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* @param {number?} timeout Error out after `~x` ms. Defaults to 1000, unless set to `false`.
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*/
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export async function waitFor<T>(cb: () => T, errMessage?: string, timeout?: number): Promise<T> {
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let value = await cb();
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if (value !== undefined) return value;
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if (IsDuplicityVersion()) timeout /= 50;
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else timeout -= GetFrameTime() * 1000;
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if (timeout || timeout == null) {
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if (typeof timeout !== 'number') timeout = 1000;
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if (IsDuplicityVersion()) timeout /= 50;
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else timeout -= GetFrameTime() * 1000;
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}
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const start = GetGameTimer();
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let id: number;
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@@ -25,10 +33,12 @@ export async function waitFor<T>(cb: () => T, errMessage: string | void, timeout
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const p = new Promise<T>((resolve, reject) => {
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id = setTick(async () => {
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i++;
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if (timeout) {
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i++;
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if (i > timeout)
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return reject(`${errMessage || 'failed to resolve callback'} (waited ${(GetGameTimer() - start) / 1000}ms)`);
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if (i > timeout)
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return reject(`${errMessage || 'failed to resolve callback'} (waited ${(GetGameTimer() - start) / 1000}ms)`);
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}
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value = await cb();
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