---@field initialTime number the initial duration of the timer.
---@field onEnd? fun() cb function triggered when the timer finishes
---@field async? boolean wether the timer should run asynchronously or not
---@field startTime number the gametimer stamp of when the timer starts. changes when paused and played
---@field triggerOnEnd boolean set in the forceEnd method using the optional param. wether or not the onEnd function is triggered when force ending the timer early
---@field currentTimeLeft number current timer length
---@field paused boolean the pause state of the timer
---@field start fun(self: self, async?: boolean) starts the timer
---@field forceEnd fun(self: self, triggerOnEnd: boolean) end timer early and optionally trigger the onEnd function still
---@field isPaused fun(self: self): boolean returns wether the timer is paused or not
---@field pause fun(self: self) pauses the timer until play method is called
---@field play fun(self: self) resumes the timer if paused
---@field getTimeLeft fun(self: self, format?: 'ms' | 's' | 'm' | 'h'): number | table returns the time left on the timer with the specified format rounded to 2 decimal places (miliseconds, seconds, minutes, hours). returns a table of all if not specified.