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ox_lib/imports/callbacks/client.lua

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local ServerCallbacks = {}
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---@param event string
---@param delay number prevent the event from being called for the given time
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local function CallbackTimer(event, delay)
if type(delay) == 'number' then
local time = GetGameTimer()
if (ServerCallbacks[event] or 0) > time then
return false
end
ServerCallbacks[event] = time + delay
end
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end
local ServerCallback = table.create(0, 2)
---@param resource string
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---@param event string
---@param delay number prevent the event from being called for the given time
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--- Sends an event to the server and halts the current thread until a response is returned.
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ServerCallback.Await = function(resource, event, delay, ...)
CallbackTimer(event, delay)
event = ('__cb_%s:%s'):format(resource, event)
TriggerServerEvent(event, ...)
local promise = promise.new()
event = RegisterNetEvent(event, function(...)
promise:resolve({...})
RemoveEventHandler(event)
end)
return table.unpack(Citizen.Await(promise))
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end
---@param resource string
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---@param event string
---@param delay number
---@param cb function
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--- Sends an event to the server and triggers a callback function once the response is returned.
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ServerCallback.Async = function(resource, event, delay, cb, ...)
CallbackTimer(event, delay)
event = ('__cb_%s:%s'):format(resource, event)
TriggerServerEvent(event, ...)
event = RegisterNetEvent(event, function(...)
cb(...)
RemoveEventHandler(event)
end)
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end
return ServerCallback