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ox_lib/imports/getNearbyPeds/client.lua

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---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return table peds
function lib.getNearbyPeds(coords, maxDistance)
local peds = GetGamePool('CPed')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #peds do
local ped = peds[i]
if not NetworkGetPlayerIndexFromPed(ped) then
local pedCoords = GetEntityCoords(playerPed)
local distance = #(coords - pedCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
ped = ped,
coords = pedCoords,
}
end
end
end
return nearby
end
return lib.getNearbyPeds