Files
jim_bridge/shared/_loaders.lua
Jim Shield f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00

232 lines
7.9 KiB
Lua

--[[
Player & Resource Event Utility Functions
-------------------------------------------
This module provides functions to:
• Execute code when the player character is loaded or unloaded.
• Execute code on resource start and stop.
• Wait for the player to be logged in before proceeding.
]]
-------------------------------------------------------------
-- Player Loaded and Unloaded Events
-------------------------------------------------------------
--- Executes a function when the player character is loaded.
--- If onStart is true, the function will also run on resource start (after ensuring the player is logged in).
---
--- @param func function The function to execute when the player is loaded.
--- @param onStart boolean (optional) If true, also execute on resource start. Default is false.
--- @usage
--- ```lua
--- onPlayerLoaded(function()
--- print("Player logged in")
--- -- Your initialization code here.
--- end, true)
--- ```
function onPlayerLoaded(func, onStart)
local onPlayerFramework = ""
local loaded = false
if onStart then
onResourceStart(function()
if not waitForLogin() then return end
loaded = true
debugPrint("^6Bridge^7: ^3onResourceStart^7()^2 executed through ^3onPlayerLoaded^7()")
Wait(2000)
func()
end, true)
end
if not loaded then
local tempFunc = function()
Wait(2000)
debugPrint("^6Bridge^7: ^2Executing onPlayerLoaded")
func()
end
if isStarted(QBExport) or isStarted(QBXExport) then
onPlayerFramework = QBExport
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', tempFunc)
elseif isStarted(ESXExport) then
onPlayerFramework = ESXExport
RegisterNetEvent('esx:playerLoaded', function()
if waitForSharedLoad() then
tempFunc()
end
end
)
elseif isStarted(OXCoreExport) then
onPlayerFramework = OXCoreExport
RegisterNetEvent('ox:playerLoaded', tempFunc)
elseif isStarted(RSGExport) then
onPlayerFramework = RSGExport
RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', tempFunc)
end
if onPlayerFramework ~= "" then
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^7()^2 with ^3" .. onPlayerFramework.."^7")
else
print("^4ERROR^7: No supported core detected for onPlayerLoaded - Check starter.lua")
end
end
end
--- Executes a function when the player character is unloaded.
--- @param func function The function to execute when the player unloads.
--- @usage
--- ```lua
--- onPlayerUnload(function()
--- print("Player has logged out of their character")
--- -- Your cleanup code here.
--- end)
--- ```
function onPlayerUnload(func)
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerUnload^7()")
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() func() end)
RegisterNetEvent('ox:playerLogout', function() func() end)
RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function() func() end)
RegisterNetEvent('esx:onPlayerLogout', function() func() end)
end
-------------------------------------------------------------
-- Resource Start and Stop Events
-------------------------------------------------------------
--- Executes a function when the resource starts.
--- @param func function The function to execute.
--- @param thisScript boolean (optional) If true, only runs when this resource starts (default true).
--- @usage
--- ```lua
--- onResourceStart(function()
--- print("Script ensured")
--- -- Initialization code on resource start.
--- end, true)
--- ```
local hasPrinted = false
function onResourceStart(func, thisScript)
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStart^7()")
AddEventHandler('onResourceStart', function(resourceName)
if getScript() == resourceName and (thisScript or true) then
if waitForSharedLoad() then
if not hasPrinted then
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
hasPrinted = true
end
if isStarted(ESXExport) then Wait(10000) end
func()
end
end
end)
end
--- Executes a function when the resource stops.
--- @param func function The function to execute.
--- @param thisScript boolean (optional) If true, only runs when this resource stops (default true).
--- @usage
--- ```lua
--- onResourceStop(function()
--- -- Cleanup code here.
--- end, true)
--- ```
function onResourceStop(func, thisScript)
debugPrint("^6Bridge^7: ^2Registering ^3onResourceStop^7()")
AddEventHandler('onResourceStop', function(resourceName)
if getScript() == resourceName and (thisScript or true) then
func()
end
end)
end
-------------------------------------------------------------
-- Wait for Login
-------------------------------------------------------------
--- Blocks execution until the player is logged in.
--- @usage
--- waitForLogin()
function waitForLogin()
local timeout = 10000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loggedIn = false
if isStarted(ESXExport) then
while (GetGameTimer() - startTime) < timeout do
local playerData = ESX.GetPlayerData()
if playerData and playerData.job then
loggedIn = true
break
end
Wait(100)
end
elseif isStarted(OXCoreExport) then
if OxPlayer["stateId"] then
loggedIn = true
end
while not OxPlayer["stateId"] do
Wait(1000)
debugPrint("Waiting for stateId to class as logged in")
if OxPlayer.get["stateId"] then
loggedIn = true
break
end
end
else
-- For other frameworks, use LocalPlayer.state.isLoggedIn.
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
loggedIn = LocalPlayer.state.isLoggedIn
end
if not loggedIn then
print("^4Error^7: ^2Timeout reached while waiting for player login^7.")
return false
else
debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
return true
end
end
local messageShown = false
function waitForSharedLoad()
local timeout = 100000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loaded = true
local loop = 0
while ((not Jobs or not next(Jobs)) or
(not Items or not next(Items)) or
(not Vehicles or not next(Vehicles))
) and ((GetGameTimer() - startTime) < timeout) do
if loop >= 3 and not messageShown then
if (not Jobs or not next(Jobs)) then
print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
end
if (not Items or not next(Items)) then
print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
end
if (not Vehicles or not next(Vehicles)) then
print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
end
messageShown = true
end
--print((GetGameTimer() - startTime) < timeout)
Wait(1000)
if Jobs and Items and Vehicles then
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
loaded = true
break
end
loop += 1
end
if not loaded then
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
return false
else
return true
end
end