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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
1.4 KiB
1.4 KiB
crafting.lua
These functions support crafting logic, such as opening crafting menus, handling multi-craft operations, and creating item data from recipes.
-
craftingMenu(data)
- Opens a menu for selecting the quantity to craft.
- Presents the player with multiple crafting quantities based on
Config.Crafting.MultiCraftAmounts. - Parameters:
item(string): The item to craft.craft(table): The crafting recipe.craftable(table): Crafting options.coords(vector3): Where crafting occurs.stashName(string): The stash name(s) for item availability.onBack(function): Callback when returning.metadata(table, optional): Metadata for the crafted item.
- Example:
craftingMenu({ craftable = { Header = "Weapon Crafting", Recipes = { [1] = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1, }, -- More recipes... }, Anims = { animDict = "amb@prop_human_parking_meter@male@idle_a", anim = "idle_a", }, }, coords = vector3(100.0, 200.0, 300.0), stashTable = "crafting_stash", job = "mechanic", onBack = function() print("Returning to previous menu") end, })