Files
jim_bridge/shared/notify.lua
Jim Shield 9c4c92e696 Move GTA notify, target, skillcheck to /ui_modules
I've separated the built-in custom native GTA Notifications, skillcheck and draw text targets to separate files to be loaded along side `jim_bridge`

This now makes it so they only load once instead of with every single script, and each one can call on it

This change also makes these systems able to be called outside of `jim_bridge`

For example in my test server I'm currently using:

```lua
function QBCore.Functions.Notify(text, texttype, length, icon)
    CreateThread(function()
        exports.jim_bridge:Notify(nil, text, icon)
    end)
end
```
2025-06-06 00:45:08 +01:00

132 lines
5.2 KiB
Lua

--[[
Notifications Module
----------------------
This module provides a unified interface for displaying notifications using various
notification systems. The active system is determined by the Config.System.Notify setting.
Supported systems include:
• okok
• qb
• ox
• gta (default)
• esx
]]
--- Displays notifications to the player using the configured notification system.
---
--- Supports multiple notification systems based on Config.System.Notify. Can be triggered from both
--- client and server contexts.
---
--- @param title string|nil The notification title (optional for some systems).
--- @param message string The main message content.
--- @param type string The notification type ("success", "error", "info").
--- @param src number|nil Optional server ID; if provided, the notification is sent to that player.
---
--- @usage
--- ```lua
--- -- Client-side usage without specifying a player (shows to the current player)
--- triggerNotify("Success", "You have completed the task!", "success")
---
--- -- Server-side usage specifying a player by their server ID
--- triggerNotify("Alert", "You have been warned for misconduct.", "error", playerId)
--- ```
function triggerNotify(title, message, type, src)
if Config.System.Notify == "okok" then
if not src then
TriggerEvent('okokNotify:Alert', title, message, 6000, type)
else
TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type)
end
elseif Config.System.Notify == "qb" then
if not src then
TriggerEvent("QBCore:Notify", message, type)
else
TriggerClientEvent("QBCore:Notify", src, message, type)
end
elseif Config.System.Notify == "ox" then
if not src then
TriggerEvent('ox_lib:notify', { title = title, description = message, type = type or "success" })
else
TriggerClientEvent('ox_lib:notify', src, { title = title, description = message, type = type or "success" })
end
elseif Config.System.Notify == "gta" then
if not src then
exports.jim_bridge:Notify(title, message, type)
else
TriggerClientEvent("jim-bridge:Notify", src, title, message, type)
end
elseif Config.System.Notify == "esx" then
if not src then
exports["esx_notify"]:Notify(type, 4000, message)
else
TriggerClientEvent(getScript()..":DisplayESXNotify", src, type, message)
end
elseif Config.System.Notify == "red" then
if isStarted("jim-redui") then
if not src then
TriggerEvent("jim-redui:Notify", title, message, type)
else
TriggerClientEvent("jim-redui:Notify", src, title, message, type)
end
end
end
end
-------------------------------------------------------------
-- ESX Notifications
-------------------------------------------------------------
--- Registers a server-side event to display ESX notifications to clients.
---
--- Listens for DisplayESXNotify events and triggers the ESX notification on the client.
---
--- @param type string The notification type.
--- @param title string The notification title.
--- @param text string The notification message.
---
--- @usage
--- ```lua
--- TriggerClientEvent(getScript()..":DisplayESXNotify", playerId, "success", "New achievement unlocked!")
--- ```
RegisterNetEvent(getScript()..":DisplayESXNotify", function(type, text)
exports["esx_notify"]:Notify(type, 4000, text)
end)
-------------------------------------------------------------
-- GTA-style Notifications
-------------------------------------------------------------
--- Displays GTA-style text notifications using native GTA functions.
---
--- Selects an appropriate icon based on the current script (if applicable) and renders the notification.
---
--- @param title string The notification title/identifier (used to select an icon).
--- @param text string The notification message.
---
--- @usage
--- ```lua
--- TriggerEvent(getScript()..":DisplayGTANotify", "taxiname", "Taxi service has arrived.")
--- ```
--RegisterNetEvent(getScript()..":DisplayGTANotify", function(title, text)
-- local iconTable = {}
-- if getScript() == "jim-npcservice" then
-- iconTable = {
-- [Loc[Config.Lan].notify["taxiname"]] = "CHAR_TAXI",
-- [Loc[Config.Lan].notify["limoname"]] = "CHAR_CASINO",
-- [Loc[Config.Lan].notify["ambiname"]] = "CHAR_CALL911",
-- [Loc[Config.Lan].notify["pilotname"]] = "CHAR_DEFAULT",
-- [Loc[Config.Lan].notify["planename"]] = "CHAR_BOATSITE2",
-- [Loc[Config.Lan].notify["heliname"]] = "CHAR_BOATSITE2",
-- }
-- end
--
-- BeginTextCommandThefeedPost("STRING")
-- AddTextComponentSubstringKeyboardDisplay(text)
-- EndTextCommandThefeedPostMessagetext(
-- iconTable[title] or "CHAR_DEFAULT",
-- iconTable[title] or "CHAR_DEFAULT",
-- true, 1, title, nil, text
-- )
-- EndTextCommandThefeedPostTicker(true, false)
--end)