mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 22:16:03 +01:00
- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
922 B
922 B
cameras.lua
This module provides utilities for managing temporary in-game cameras, useful for cutscenes, cinematic views, or scripted perspectives.
-
createTempCam(ent, coords)
- Creates a temporary camera at the specified coordinates or relative to an entity.
- If
entis an entity, the camera position is calculated as an offset from the entity's position usingGetOffsetFromEntityInWorldCoords. - If
entis avector3, it is used directly as the camera's position. - Example:
local cam = createTempCam(PlayerPedId(), GetEntityCoords(PlayerPedId()) + vector3(0, 2.0, 1.0))
-
startTempCam(cam)
- Activates and renders the temporary camera.
- Example:
startTempCam(cam)
-
stopTempCam()
- Deactivates and deletes all currently running custom camera, restoring normal view.
- Example:
stopTempCam()