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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
1.7 KiB
1.7 KiB
shops.lua
This module provides functions to open, sell to, and register in-game shops and markets.
-
sellMenu(data)
- Opens a UI menu for selling items to a vendor or market system.
- A simple system for the ability to sell all of an item in a players inventory
- Good for money making eg. pawn shops
- Example:
sellMenu({ sellTable = { Header = "Sell Items", Items = { ["gold_ring"] = 100, ["diamond"] = 500, }, }, ped = pedEntity, onBack = function() print("Returning to previous menu") end, })
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sellAnim(data)
- Plays an animation during the selling process for immersion.
- Used in sellMenu, but can be called externally if needed
- Example:
sellAnim({ item = "gold_ring", price = 100, ped = pedEntity, onBack = function() print("Sold Items") end, )
-
openShop(data)
- Opens a shop interface for purchasing items.
- Checks job/gang restrictions, then uses the active inventory system to open the shop.
- Example:
openShop({ shop = "weapon_shop", items = weaponShopItems, coords = vector3(100.0, 200.0, 300.0), job = "police", })
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registerShop(name, label, items, society)
- Registers a named shop with associated items and an optional society for fund handling.
- Supports either OXInv or QBInv (with QBInvNew flag).
- Example:
registerShop("fishing_shop", "Bait & Tackle", { { item = "fishing_rod", price = 50 }, { item = "bait", price = 5 } }, "fishing_society")