mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 14:06:02 +01:00
- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
1.8 KiB
1.8 KiB
Animal Ped Support
isAnimal.lua
This module provides logic to detect if a Ped or model is an animal and classify it into specific categories (cat, dog, coyote, etc.). Useful for wildlife, animal roles, or pet systems.
❔At player load in, it attempts to get what kind of ped/animal you are but there are functions to double check in scripts
❔Alot of this is used to determine what models/animations are available
Global flags:
-
isCat,isDog,isBigDog,isSmallDog,isCoyote,isAnimal— used to store classification of the player's current ped. -
isPedAnimal(ped?)
- Checks if a ped is an animal based on predefined animal models.
- Sets global
isAnimalto true if matched. - Example:
local isPlayerAnimal = isPedAnimal() local isOtherPedAnimal = isPedAnimal(GetPedInVehicleSeat(vehicle, -1))
-
isCat(ped)
- Returns true if the ped model matches a cat.
- Example:
if isCat() then print("You're a cat!") end
-
isDog(ped)
- Returns two values:
true,true— if ped is a big dogtrue,false— if ped is a small dogfalse,nil— if not a dog
- Example:
local isDog, isBig = isDog() if isDog then print(isBig and "Big Dog" or "Small Dog") end
- Returns two values:
-
getAnimalModels()
- Returns a flat list of all registered animal model hashes.
- Can be used to check ped models against
- Example:
for _, model in pairs(getAnimalModels()) do print(model) end
-
getAnimalAnims(ped)
- Returns the animation set defined for the given animal model.
- Example:
local anims = getAnimalAnims(PlayerPedId()) if anims then playAnim(anims.sitDict, anims.sitAnim) end