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jim_bridge/documentation/main_functions/shops.md
oosayeroo 451e4cbbdb better documentation layout
- seperated the 2000+ lines in ReadMe.md into seperate files.
 - useful if things expand
 - better readability for users
 - more organised layout
2025-05-16 14:28:41 +01:00

1.7 KiB

shops.lua

This module provides functions to open, sell to, and register in-game shops and markets.

  • sellMenu(data)

    • Opens a UI menu for selling items to a vendor or market system.
    • A simple system for the ability to sell all of an item in a players inventory
    • Good for money making eg. pawn shops
    • Example:
      sellMenu({
          sellTable = {
              Header = "Sell Items",
              Items = {
                  ["gold_ring"] = 100,
                  ["diamond"] = 500,
              },
          },
          ped = pedEntity,
          onBack = function() print("Returning to previous menu") end,
      })
      
  • sellAnim(data)

    • Plays an animation during the selling process for immersion.
    • Used in sellMenu, but can be called externally if needed
    • Example:
      sellAnim({
         item = "gold_ring",
         price = 100,
         ped = pedEntity,
         onBack = function() print("Sold Items") end,
      )
      
  • openShop(data)

    • Opens a shop interface for purchasing items.
    • Checks job/gang restrictions, then uses the active inventory system to open the shop.
    • Example:
      openShop({
          shop = "weapon_shop",
          items = weaponShopItems,
          coords = vector3(100.0, 200.0, 300.0),
          job = "police",
      })
      
  • registerShop(name, label, items, society)

    • Registers a named shop with associated items and an optional society for fund handling.
    • Supports either OXInv or QBInv (with QBInvNew flag).
    • Example:
      registerShop("fishing_shop", "Bait & Tackle", {
          { item = "fishing_rod", price = 50 },
          { item = "bait", price = 5 }
      }, "fishing_society")