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174 lines
5.3 KiB
Lua
174 lines
5.3 KiB
Lua
--[[
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Text Drawing Module
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---------------------
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This module provides functions to display and hide text on screen using
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various frameworks: QB, OX, GTA, and ESX.
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]]
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-- Text system handlers
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local textHandlers = {
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qb = {
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show =
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function(text, image)
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if image then
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text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
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end
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exports[QBExport]:DrawText(text, 'left')
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end,
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hide =
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function()
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exports[QBExport]:HideText()
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end,
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},
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ox = {
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show =
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function(input, image, oxStyleTable)
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local inputCount = #input
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for i = 1, inputCount do
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input[i] = input[i] .. (i ~= inputCount and " \n" or "")
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end
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lib.showTextUI(table.concat(input), {
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icon = (image and radarTable[image] or image) or nil,
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position = 'left-center',
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style = oxStyleTable
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})
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end,
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hide =
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function()
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lib.hideTextUI()
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end,
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},
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lation = {
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show =
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function(input, image)
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local inputCount = #input
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for i = 1, inputCount do
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input[i] = input[i] .. (i ~= inputCount and " \n" or "")
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end
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exports.lation_ui:showText({
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description = table.concat(input),
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keybind = nil,
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icon = (image and radarTable[image] or image) or nil,
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iconColor = '#3B82F6',
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position = 'left-center'
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})
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end,
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hide =
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function()
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exports.lation_ui:hideText()
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end,
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},
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esx = {
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show =
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function(text, image)
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if image then
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text = '<img src="'..(radarTable[image] or "")..'" style="width:12px;height:12px">'..text
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end
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ESX.TextUI(text, nil)
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end,
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hide =
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function()
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ESX.HideUI()
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end,
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},
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gta = {
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show =
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function(input, image, style)
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local text = ""
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for i = 1, #input do
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if input[i] ~= "" then
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text = text .. input[i] .. "\n~s~"
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end
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end
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if image then
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text = "~BLIP_" .. image .. "~ " .. text
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end
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DisplayHelpMsg(text:gsub("%:", ":~" .. (style or "g") .. "~"))
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end,
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hide =
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function()
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ClearAllHelpMessages()
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end,
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},
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red = {
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show =
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function(input)
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local text = ""
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for i = 1, #input do
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if input[i] ~= "" then
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text = text .. input[i] .. "\n~q~"
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end
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end
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TriggerEvent("jim-redui:DrawText", text)
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end,
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hide =
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function()
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TriggerEvent("jim-redui:HideText")
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end,
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}
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}
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--- Displays text on the screen using the configured draw text system.
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---
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--- Depending on Config.System.drawText, this function will use different methods to
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--- display text along with optional images/icons.
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---
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--- @param image string|nil Optional image/icon identifier to display with the text.
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--- @param input table An array of strings; each string is a line of text to display.
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--- @param style string|nil Optional style code for default GTA popups (e.g., "~g~" for green).
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--- @param oxStyleTable table|nil Optional table specifying style parameters for the OX text UI.
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---
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---@usage
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--- ```lua
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--- drawText("img_link", { "Test line 1", "Test Line 2" }, "~g~")
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--- ```
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function drawText(image, input, style, oxStyleTable)
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if not radarTable then radarTable = {} end
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local systemType = Config.System.drawText
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local handler = textHandlers[systemType]
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if not handler then return end
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if systemType == "qb" or systemType == "esx" then
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-- Concatenate lines for QB/ESX system with HTML line breaks.
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local text = ""
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for i = 1, #input do
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text = text .. input[i] .. "</span>" .. (input[i + 1] and "<br>" or "")
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end
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text = text:gsub("%:", ":<span style='color:yellow'>")
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handler.show(text, image)
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elseif systemType == "ox" then
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handler.show(input, image, oxStyleTable)
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elseif systemType == "lation" then
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handler.show(input, image)
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elseif systemType == "gta" then
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handler.show(input, image, style)
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elseif systemType == "red" then
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handler.show(input)
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end
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end
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--- Hides any text currently displayed on the screen.
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---
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--- Clears the text using the appropriate method for the configured draw text system.
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---
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--- @usage
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--- ```lua
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--- hideText()
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--- ```
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function hideText()
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local handler = textHandlers[Config.System.drawText]
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if handler and handler.hide then
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handler.hide()
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end
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end |