Files
jim_bridge/shared/helpers.lua
2025-03-01 12:58:43 +00:00

938 lines
30 KiB
Lua

--- Utility Functions for Resource Management and Debugging
---
--- This script provides a set of utility functions for managing resources, debugging, and handling various common tasks within the game environment.
--- It includes functions for checking resource states, generating unique keys, formatting numbers and coordinates, handling JSON data, and more.
--[[ Resource and Environment Checks ]]--
--- Checks if a specific resource is started.
---
---@param script string The name of the resource to check.
---@return boolean `true` if the resource state contains "start", otherwise `false`.
---
---@usage
--- ```lua
--- if isStarted("myResource") then
--- print("Resource is running")
--- end
--- ```
function isStarted(script)
return GetResourceState(script):find("start")
end
local scriptName = nil
--- Retrieves the current resource name.
---
--- Caches the resource name after the first call for efficiency.
---
--- @return string scriptName The name of the current resource.
---
--- @usage
--- ```lua
--- local currentScript = getScript()
--- print("Current script:", currentScript)
--- ```
function getScript()
if not scriptName then scriptName = GetCurrentResourceName() end
return scriptName
end
--- Determines if the current execution context is the server.
---
--- Very helpful for shared files complaining about client functions running on server or vice versa
---
--- @return boolean Returns `true` if running on the server, otherwise `false`.
---
---@usage
--- ```lua
--- if isServer() then
--- -- Server-specific code
--- else
--- -- Client-specific code
--- end
--- ```
function isServer()
return IsDuplicityVersion()
end
--[[ Debugging Functions ]]--
--- Prints debug messages if debugging mode is enabled.
---
--- Concatenates all arguments and prints them along with debug information.
---
--- @param ... any Multiple arguments to be concatenated and printed.
---
--- @usage
--- ```lua
--- debugPrint("Player has joined:", playerName)
--- ```
function debugPrint(...)
if debugMode then
local args = {...}
local output = table.concat(args, " ") -- Concatenate all arguments with a space
print(output, getDebugInfo(debug.getinfo(2, "nSl")))
end
end
--- Prints event-related debug messages if event debugging is enabled.
---
--- @param ... any Multiple arguments to be printed.
---
--- @usage
--- ```lua
--- eventPrint("Event triggered:", eventName)
--- ```
function eventPrint(...)
if Config.System.EventDebug then
print(...)
end
end
-- Function to recursively colorize the JSON data
function getSortedKeys(tbl)
local keys = {}
for k in pairs(tbl) do keys[#keys + 1] = k end
table.sort(keys, function(a, b)
local numA, numB = tonumber(a), tonumber(b)
if numA and numB then return numA < numB
else return tostring(a) < tostring(b) end
end)
return keys
end
--- Recursively colorizes a table for debug printing.
---
--- @param tbl table The table to colorize.
--- @return table colourizedTable The colorized table.
---
--- @usage
--- ```lua
--- local colorizedData = colorizeTable(myTable)
--- jsonPrint(colorizedData)
--- ```
function colorizeTable(tbl)
local newData, sortedKeys = {}, getSortedKeys(tbl)
for _, k in ipairs(sortedKeys) do
local v = tbl[k]
newData["^6"..tostring(k).."^7"] = ((type(v) == "table") and colorizeTable(v)) or (type(v):find("vector") and formatCoord(v)) or "^2"..tostring(v).."^7"
end
return newData
end
--- Encodes a table into an ordered JSON string with indentation.
---
--- @param data table The table to encode.
--- @param indent string The string used for indentation (e.g., " ").
--- @param level number The current indentation level.
--- @return string The formatted JSON string.
---
--- @usage
--- ```lua
--- local jsonString = encodeOrderedJSON(myTable, " ", 0)
--- print(jsonString)
--- ```
function encodeOrderedJSON(data, indent, level)
local jsonParts, prefix, sortedKeys = {"{"}, string.rep(indent, level), getSortedKeys(data)
for i, k in ipairs(sortedKeys) do
jsonParts[#jsonParts + 1] = (i > 1 and ",\n" or "\n")..prefix..indent..json.encode(k)..": "
jsonParts[#jsonParts + 1] = (type(data[k]) == "table") and encodeOrderedJSON(data[k], indent, level + 1) or json.encode(data[k])
end
jsonParts[#jsonParts + 1] = "\n"..prefix.."}"
return table.concat(jsonParts)
end
--- Prints a table as a colorized and ordered JSON string if debugging mode is enabled.
---
--- @param data table The table to print.
---
--- @usage
--- ```lua
--- jsonPrint(myTable)
--- ```
function jsonPrint(data)
if debugMode then
print(encodeOrderedJSON(colorizeTable(data), " ", 0), getDebugInfo(debug.getinfo(2, "nSl")))
end
end
--- Retrieves the current time formatted for debug prints.
---
--- @return string string The formatted time string, e.g., "^7(14:23:45)".
---
--- @usage
--- ```lua
--- local currentTime = GetPrintTime()
--- debugPrint("Current Time:", currentTime)
--- ```
function GetPrintTime()
if isServer() then
local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S')
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
else
local _, _, _, hour, min, sec = GetLocalTime()
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
end
end
--- Generates a unique 3-character alphanumeric key.
---
--- @return string GeneratedString A randomly generated 3-character string.
---
--- @usage
--- ```lua
--- local uniqueKey = keyGen()
--- print("Generated Key:", uniqueKey)
--- ```
function keyGen()
local charset = {
"q","w","e","r","t","y","u","i","o","p","a","s","d","f","g","h","j","k","l","z","x","c","v","b","n","m",
"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M",
"1","2","3","4","5","6","7","8","9","0"
}
local GeneratedID = ""
for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end
return GeneratedID
end
--- Formats a number with commas as thousand separators.
---
--- @param amount number The number to format.
--- @return string commaValue The formatted number string with commas.
---
--- @usage
--- ```lua
--- local formattedNumber = cv(1000000) -- "1,000,000"
--- print(formattedNumber)
--- ``
function cv(amount)
local formatted = tostring(amount or "0")
while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
return formatted
end
--- Formats a coordinate vector for debug printing.
---
--- @param coord table A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
--- @return string The formatted coordinate string with color codes.
---
--- @usage
--- ```lua
--- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0))
--- debugPrint("Player Position:", formattedCoord)
--- ```
function formatCoord(coord)
local vecType = type(coord):gsub("tor", "")
local components = {
[1] = coord.x and ("^6"..string.format("%.1f", coord.x)) or "",
[2] = coord.y and ("^7, ^6"..string.format("%.1f", coord.y)) or "",
[3] = coord.z and ("^7, ^6"..string.format("%.1f", coord.z)) or "",
[4] = coord.w and ("^7, ^6"..string.format("%.1f", coord.w)) or "",
}
return "^5"..vecType.."^7("..components[1]..components[2]..components[3]..components[4].."^7)"
end
--- Calculates the center point of a list of zones (coordinates).
---
--- @param table table A table of vector3 coordinates.
--- @return vector3 vector3 The center coordinate.
---
--- @usage
--- ```lua
--- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)})
--- print("Center of Zones:", center)
--- ```
function getCenterOfZones(table)
local totalX, totalY, totalZ = 0, 0, 0
for _, coord in ipairs(table) do
totalX = totalX + coord.x
totalY = totalY + coord.y
totalZ = totalZ + coord.z
end
local count = #table
return vector3(totalX / count, totalY / count, totalZ / count)
end
--- Counts the number of keys in a table.
---
--- @param table table The table to count keys in.
--- @return number number The number of keys in the table.
---
--- @usage
--- ```lua
--- local count = countTable(myTable)
--- print("Number of keys:", count)
--- ```
function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
--- Returns an iterator that iterates over a table's keys in sorted order.
---
--- @param t table The table to iterate over.
--- @return function function An iterator function.
---
--- @usage
--- ```lua
--- for k, v in pairsByKeys(myTable) do
--- print(k, v)
--- end
--- ```
function pairsByKeys(t)
local t = t
if not t then
print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7")
t = {}
end
local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter
end
--- Creates a new table with consecutive numerical indices sorted by the `id` field.
---
--- @param originalTable table The original table with entries containing an `id` field.
--- @return table The new table with sorted entries and consecutive `id` values.
---
--- @usage
--- local sortedTable = createConsecutiveTable(originalTable)
--- for i, entry in ipairs(sortedTable) do
--- print(i, entry)
--- end
function createConsecutiveTable(originalTable)
local sortedEntries = {}
for _, entry in pairs(originalTable) do
table.insert(sortedEntries, entry)
end
table.sort(sortedEntries, function(a, b)
return a.id < b.id
end)
local newTable = {}
for newIndex, entry in ipairs(sortedEntries) do
entry.id = newIndex
newTable[newIndex] = entry
end
return newTable
end
--[[ Drawing Functions ]]--
--- Draws 3D text at specified coordinates.
---
--- @param coord table A vector3 table with `x`, `y`, and `z` coordinates.
--- @param text string The text to display.
--- @param highlight boolean (optional) Whether to highlight certain parts of the text.
---
--- @usage
--- ```lua
--- CreateThread(function()
--- while true do
--- DrawText3D(vector3(100, 200, 300), "Hello World", true)
--- Wait(0)
--- end
--- end)
--- ```
function DrawText3D(coord, text, highlight)
SetTextScale(0.30, 0.30)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
local totalLength = string.len(text)
local textMaxLength = textMaxLength or 99 -- max 99
local text = totalLength > textMaxLength and text:sub(1, totalLength - (totalLength - textMaxLength)) or text
AddTextComponentString(highlight and text:gsub("%~w~", "~y~") or text)
SetDrawOrigin(coord.x, coord.y, coord.z, 0)
DrawText(0.0, 0.0)
local count, length = GetLineCountAndMaxLength(text)
local padding = 0.005
local heightFactor = (count / 43) + padding
local weightFactor = (length / 150) + padding
local height = (heightFactor / 2) - padding / 1
local width = (weightFactor / 2) - padding / 1
DrawRect(0.0, height, width, heightFactor, 0, 0, 0, 150)
ClearDrawOrigin()
end
-- readd missing function for drawtext
function GetLineCountAndMaxLength(text)
local lineCount = 0
local maxLength = 0
for line in text:gmatch("[^\n]+") do
lineCount = lineCount + 1
local lineLength = string.len(line)
if lineLength > maxLength then
maxLength = lineLength
end
end
-- If there are no newline characters (or text is empty), treat it as a single line.
if lineCount == 0 then
lineCount = 1
end
return lineCount, maxLength
end
--- Displays a help message on the screen.
---
--- @param text string The text to display as a help message.
---
--- @usage
--- DisplayHelpMsg("Press E to interact")
function DisplayHelpMsg(text)
BeginTextCommandDisplayHelp("STRING")
AddTextComponentScaleform(text)
EndTextCommandDisplayHelp(0, true, false, -1)
end
--- Displays a "Saving/Loading" spinner with a custom message.
---
--- @param text string The message to display alongside the spinner.
---
--- @usage
--- ```lua
--- displaySpinner("Saving data...")
--- ```
function displaySpinner(text)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandBusyspinnerOn(4)
end
--- Stops the "Saving/Loading" spinner.
---
--- This function is client-side only.
---
--- @usage
--- ```lua
--- stopSpinner()
--- ```
function stopSpinner()
if not isServer() then
BusyspinnerOff()
end
end
--- Concatenates a table of strings into a single string separated by newlines.
---
--- @param tbl table A table containing string elements.
--- @return string string The concatenated string with newline separators.
---
--- @usage
--- ```lua
--- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"})
--- print(combinedText)
--- ```
function concatenateText(tbl)
local result = ""
for i = 1, #tbl do
result = result..tbl[i]
if i < #tbl then
result = result.."\n" -- Add newline only if it's not the last element
end
end
return result
end
--- Converts rotation to a direction vector.
---
--- @param rot vector3 A vector3 containing rotation values
--- @return vector3 vector3 A vector3 representing the direction.
---
--- @usage
--- ```lua
--- local direction = RotationToDirection({ z = 90 })
--- print(direction)
--- ```
function RotationToDirection(rot)
local adjust = (math.pi / 180)
return vec3(-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.sin(adjust * rot.x))
end
--- Creates a simple text-based progress bar.
---
--- @param percentage number The completion percentage (0-100).
--- @return string string A string representing the progress bar, e.g., "█████░░░░░".
---
--- @usage
--- ```lua
--- local bar = basicBar(50) -- "█████░░░░░"
--- print(bar)
--- ```
function basicBar(percentage)
local percentage = math.ceil(percentage)
local totalBlocks = 10
local filledBlocks = math.floor((percentage / 100) * totalBlocks)
local emptyBlocks = totalBlocks - filledBlocks
local bar = string.rep("", filledBlocks)..string.rep("", emptyBlocks)
return bar
end
--- Normalizes a 3D vector.
---
--- @param vec vector3 A vector3 table with `x`, `y`, and `z` components.
--- @return vector3 vector3 The normalized vector3.
---
--- @usage
--- ```lua
--- local normalizedVec = normalizeVector(vector3(1, 2, 3))
--- print(normalizedVec)
--- ```
function normalizeVector(vec)
local length = math.sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
if length ~= 0 then
return vec3(vec.x / length, vec.y / length, vec.z / length)
else
return vec3(0, 0, 0)
end
end
--- Draws a line between two coordinates for debugging purposes.
---
--- @param startCoords vector3 A vector3 table representing the start point.
--- @param endCoords vector3 A vector3 table representing the end point.
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
---
--- @usage
--- ```lua
--- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255))
--- ```
function drawLine(startCoords, endCoords, col)
if debugMode then
CreateThread(function()
local showCount = 1000
while showCount >= 0 do
DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w)
showCount -= 10
Wait(0)
end
end)
end
end
--- Draws a sphere at specified coordinates for debugging purposes.
---
--- @param coords vector3 A vector3 table representing the center of the sphere.
--- @param col vector4 A table with `x`, `y`, `z`, `w` representing the color and opacity.
---
--- @usage
--- ```lua
--- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255))
--- ```
function drawSphere(coords, col)
if debugMode then
CreateThread(function()
local showCount = 1000
while showCount >= 0 do
DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w)
showCount -= 1
Wait(10)
end
end)
end
end
--- Performs a raycast between two coordinates and returns the result.
---
--- @param startCoords table A vector3 table representing the start point.
--- @param endCoords table A vector3 table representing the end point.
--- @param entity number|nil The entity to ignore during the raycast.
--- @param flags number|nil Raycast flags to customize the raycast behavior. Defaults to `4294967295`.
--- @return multiple multiple Returns multiple values from `GetShapeTestResultIncludingMaterial`.
---
--- @usage
--- ```lua
--- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
--- if hit == 1 then
--- print("Hit at position:", hitPos)
--- print("Material:", material)
--- end
--- ```
function PerformRaycast(startCoords, endCoords, entity, flags)
drawLine(startCoords, endCoords, vec4(0, 0, 255, 255))
local val1, val2, val3, val4, val5, val6 = GetShapeTestResult(StartExpensiveSynchronousShapeTestLosProbe(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, flags or 4294967295, entity, 0))
if val2 then
--drawSphere(val3, vec4(255, 0, 255, 0.5))
end
return val1, val2, val3, val4, val5, val6
end
--- Adjusts the Z-coordinate of a position to align with the ground.
---
--- @param coords vector4 A vector3 or vector4 table with `x`, `y`, `z`, and optional `w` components.
--- @return vector3|vector4 vector adjusted coordinate with the Z value set to the ground level.
---
--- @usage
--- ```lua
--- local groundCoords = adjustForGround(playerCoords)
--- print("Ground Position:", groundCoords)
--- ```
function adjustForGround(coords)
local coords = coords
local foundGround, zPos = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0)
if foundGround then
if coords.w then
coords = vec4(coords.x, coords.y, zPos, coords.w)
else
coords = vec3(coords.x, coords.y, zPos)
end
--debugPrint("^6Bridge^7: Adjusting for ground pos ", coords.z, zPos)
return coords
else
return coords
end
end
--- Ensures that a network vehicle exists by verifying its network ID.
---
--- @param vehNetID number The network ID of the vehicle.
--- @return number number The vehicle entity if it exists, otherwise `0`.
---
--- @usage
--- ```lua
--- local vehicle = ensureNetToVeh(netID)
--- if vehicle ~= 0 then
--- print("Vehicle exists:", vehicle)
--- end
--- ```
function ensureNetToVeh(vehNetID)
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
local timeout = 100
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
timeout -= 1
Wait(10)
end
if not NetworkDoesNetworkIdExist(vehNetID) then return 0 end
timeout = 100
local vehicle = NetToVeh(vehNetID)
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
timeout -= 1
Wait(10)
end
if not DoesEntityExist(vehicle) then return 0 end
return vehicle
end
--- Ensures that a network entity exists by verifying its network ID.
---
--- @param entNetID number The network ID of the entity.
--- @return number The entity if it exists, otherwise `0`.
---
--- @usage
--- local entity = ensureNetToEnt(netID)
--- if entity ~= 0 then
--- print("Entity exists:", entity)
--- end
function ensureNetToEnt(entNetID)
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
local timeout = 100
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
timeout -= 1
Wait(10)
end
if not NetworkDoesNetworkIdExist(entNetID) then return 0 end
timeout = 100
local entity = NetworkGetEntityFromNetworkId(entNetID)
while not DoesEntityExist(entity) and entity ~= 0 and timeout > 0 do
timeout -= 1
Wait(10)
end
if not DoesEntityExist(entity) then return 0 end
return entity
end
--[[ Material Definitions ]]--
--- A table mapping material names to their corresponding hash values.
---
--- Used for identifying materials based on hash codes.
local materials = {
none = -1,
Unknown = -1775485061,
concrete = 1187676648,
concrete_pothole = 359120722,
concrete_dusty = -1084640111,
tarmac = 282940568,
tarmac_painted = -1301352528,
tarmac_pothole = 1886546517,
rumble_strip = -250168275,
breeze_block = -954112554,
rock = -840216541,
rock_mossy = -124769592,
stone = 765206029,
cobblestone = 576169331,
brick = 1639053622,
marble = 1945073303,
paving_slab = 1907048430,
sandstone_solid = 592446772,
sandstone_brittle = 1913209870,
sand_loose = -1595148316,
sand_compact = 510490462,
sand_wet = 909950165,
sand_track = -1907520769,
sand_underwater = -1136057692,
sand_dry_deep = 509508168,
sand_wet_deep = 1288448767,
ice = -786060715,
ice_tarmac = -1931024423,
snow_loose = -1937569590,
snow_compact = -878560889,
snow_deep = 1619704960,
snow_tarmac = 1550304810,
gravel_small = 951832588,
gravel_large = 2128369009,
gravel_deep = -356706482,
gravel_train_track = 1925605558,
dirt_track = -1885547121,
mud_hard = -1942898710,
mud_pothole = 312396330,
mud_soft = 1635937914,
mud_underwater = -273490167,
mud_deep = 1109728704,
marsh = 223086562,
marsh_deep = 1584636462,
soil = -700658213,
clay_hard = 1144315879,
clay_soft = 560985072,
grass_long = -461750719,
grass = 1333033863,
grass_short = -1286696947,
hay = -1833527165,
bushes = 581794674,
twigs = -913351839,
leaves = -2041329971,
woodchips = -309121453,
tree_bark = -1915425863,
metal_solid_small = -1447280105,
metal_solid_medium = -365631240,
metal_solid_large = 752131025,
metal_hollow_small = 15972667,
metal_hollow_medium = 1849540536,
metal_hollow_large = -583213831,
metal_chainlink_small = 762193613,
metal_chainlink_large = 125958708,
metal_corrugated_iron = 834144982,
metal_grille = -426118011,
metal_railing = 2100727187,
metal_duct = 1761524221,
metal_garage_door = -231260695,
metal_manhole = -754997699,
wood_solid_small = -399872228,
wood_solid_medium = 555004797,
wood_solid_large = 815762359,
wood_solid_polished = 126470059,
wood_floor_dusty = -749452322,
wood_hollow_small = 1993976879,
wood_hollow_medium = -365476163,
wood_hollow_large = -925419289,
wood_chipboard = 1176309403,
wood_old_creaky = 722686013,
wood_high_density = -1742843392,
wood_lattice = 2011204130,
ceramic = -1186320715,
roof_tile = 1755188853,
roof_felt = -1417164731,
fibreglass = 1354180827,
tarpaulin = -642658848,
plastic = -2073312001,
plastic_hollow = 627123000,
plastic_high_density = -1625995479,
plastic_clear = -1859721013,
plastic_hollow_clear = 772722531,
plastic_high_density_clear = -1338473170,
fibreglass_hollow = -766055098,
rubber = -145735917,
rubber_hollow = -783934672,
linoleum = 289630530,
laminate = 1845676458,
carpet_solid = 669292054,
carpet_solid_dusty = 158576196,
carpet_floorboard = -1396484943,
cloth = 122789469,
plaster_solid = -574122433,
plaster_brittle = -251888898,
cardboard_sheet = 236511221,
cardboard_box = -1409054440,
paper = 474149820,
foam = 808719444,
feather_pillow = 1341866303,
polystyrene = -1756927331,
leather = -570470900,
tvscreen = 1429989756,
slatted_blinds = 673696729,
glass_shoot_through = 937503243,
glass_bulletproof = 244521486,
glass_opaque = 1500272081,
perspex = -1619794068,
car_metal = -93061983,
car_plastic = 2137197282,
car_softtop = -979647862,
car_softtop_clear = 2130571536,
car_glass_weak = 1247281098,
car_glass_medium = 602884284,
car_glass_strong = 1070994698,
car_glass_bulletproof = -1721915930,
car_glass_opaque = 513061559,
water = 435688960,
blood = 5236042,
oil = -634481305,
petrol = -1634184340,
fresh_meat = 868733839,
dried_meat = -1445160429,
emissive_glass = 1501078253,
emissive_plastic = 1059629996,
vfx_metal_electrified = -309134265,
vfx_metal_water_tower = 611561919,
vfx_metal_steam = -691277294,
vfx_metal_flame = 332778253,
phys_no_friction = 1666473731,
phys_golf_ball = -1693813558,
phys_tennis_ball = -256704763,
phys_caster = -235302683,
phys_caster_rusty = 2016463089,
phys_car_void = 1345867677,
phys_ped_capsule = -291631035,
phys_electric_fence = -1170043733,
phys_electric_metal = -2013761145,
phys_barbed_wire = -1543323456,
phys_pooltable_surface = 605776921,
phys_pooltable_cushion = 972939963,
phys_pooltable_ball = -748341562,
buttocks = 483400232,
thigh_left = -460535871,
shin_left = 652772852,
foot_left = 1926285543,
thigh_right = -236981255,
shin_right = -446036155,
foot_right = -1369136684,
spine0 = -1922286884,
spine1 = -1140112869,
spine2 = 1457572381,
spine3 = 32752644,
clavicle_left = -1469616465,
upper_arm_left = -510342358,
lower_arm_left = 1045062756,
hand_left = 113101985,
clavicle_right = -1557288998,
upper_arm_right = 1501153539,
lower_arm_right = 1777921590,
hand_right = 2000961972,
neck = 1718294164,
head = -735392753,
animal_default = 286224918,
car_engine = -1916939624,
puddle = 999829011,
concrete_pavement = 2015599386,
brick_pavement = -1147361576,
phys_dynamic_cover_bound = -2047468855,
vfx_wood_beer_barrel = 998201806,
wood_high_friction = -2140087047,
rock_noinst = 127813971,
bushes_noinst = 1441114862,
metal_solid_road_surface = -729112334,
stunt_ramp_surface = -2088174996,
temp_01 = 746881105,
temp_02 = -1977970111,
temp_03 = 1911121241,
temp_04 = 1923995104,
temp_05 = -1393662448,
temp_06 = 1061250033,
temp_07 = -1765523682,
temp_08 = 1343679702,
temp_09 = 1026054937,
temp_10 = 63305994,
temp_11 = 47470226,
temp_12 = 702596674,
temp_13 = -1637485913,
temp_14 = -645955574,
temp_15 = -1583997931,
temp_16 = -1512735273,
temp_17 = 1011960114,
temp_18 = 1354993138,
temp_19 = -801804446,
temp_20 = -2052880405,
temp_21 = -1037756060,
temp_22 = -620388353,
temp_23 = 465002639,
temp_24 = 1963820161,
temp_25 = 1952288305,
temp_26 = -1116253098,
temp_27 = 889255498,
temp_28 = -1179674098,
temp_29 = 1078418101,
temp_30 = 13626292
}
--- Retrieves the ground material at a specified position.
---
--- This function performs a raycast downwards from the given coordinates to determine the material type of the ground.
---
--- @param coords vector3 The coordinates from which to perform the raycast.
--- @return number|nil number The material hash if found; otherwise, `nil`.
--- @return string string The name of the material.
---
--- @usage
--- ```lua
--- local materialHash, materialName = GetGroundMaterialAtPosition(vector3(100, 200, 300))
--- print("Ground material:", materialName)
--- ```
function GetGroundMaterialAtPosition(coords)
local endX, endY, endZ = coords.x, coords.y, coords.z - 1.0
local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endX, endY, endZ, 1.0, 1, playerPed, 7)
local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle)
local materialName = "Unknown"
for k, v in pairs(materials) do
if v == materialHash then
materialName = k
break
end
end
if hit then return materialHash, materialName
else return nil, materialName end
end
--- Retrieves the dimensions of a prop/model.
---
--- This function loads the specified model and returns its width, depth, and height based on its bounding box.
---
--- @param model string The name or hash of the model.
--- @return number number The width of the prop.
--- @return number number The depth of the prop.
--- @return number number The height of the prop.
---
--- @usage
--- ```lua
--- local width, depth, height = GetPropDimensions("prop_barrel_01a")
--- print("Dimensions:", width, depth, height)
--- ```
function GetPropDimensions(model)
loadModel(model)
local minDim, maxDim = GetModelDimensions(model)
local width, depth, height = maxDim.x - minDim.x, maxDim.y - minDim.y, maxDim.z - minDim.z
return width, depth, height
end
--- Retrieves the forward direction vector of an entity based on its heading.
---
--- This function calculates the forward direction vector using the entity's heading angle.
---
--- @param entity number The entity whose forward vector is to be calculated.
--- @return vector3 vector3 The forward direction vector.
---
--- @usage
--- ```lua
--- local forwardVec = GetEntityForwardVector(playerPed)
--- print("Forward Vector:", forwardVec)
--- ```
function GetEntityForwardVector(entity)
local heading = math.rad(GetEntityHeading(entity) + 90)
return vec3(math.cos(heading), math.sin(heading), 0.0)
end