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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
1.2 KiB
1.2 KiB
stashcontrol.lua
This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.
-
checkStashItem(stashes, itemTable)
- Retrieves (or updates) a local stash cache entry with a timeout.
- Example:
local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 }) if found then print("Found item in "..foundInStash) end
-
openStash(data)
- Opens a stash using the active inventory system.
- Checks for job or gang restrictions before opening the stash.
- Example:
openStash({ stash = "playerStash", label = "Player Stash", coords = vector3(100, 200, 30) })
-
getStash(stashName)
- Retrieves the stash data by name (usually used for querying contents).
- Example:
local items = getStash("playerStash") for k, v in pairs(items) do print(k) end
-
stashRemoveItem(stashItems, stashName, items)
- Removes specified items from a stash. Used during crafting or transfers.
- Example:
stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })