Files
jim_bridge/shared/skillcheck.lua
2025-04-01 14:15:50 +01:00

156 lines
6.2 KiB
Lua

local activeSkillCheck = false
function skillCheck(data)
local result = false
if Config.System.skillCheck == "qb" then
local Skillbar = exports["qb-minigames"]:Skillbar()
if Skillbar then
result = true
else
result = false
end
elseif Config.System.skillCheck == "ox" then
local Skillbar = exports[OXLibExport]:skillCheck(
{
"easy",
"easy",
"easy"
},
{
"1",
"2",
"3",
"4"
})
if Skillbar then
result = true
else
result = false
end
elseif Config.System.skillCheck == "gta" then
loadTextureDict("timerbars")
local successes = 0
local barsRequired = 3
for bar = 1, barsRequired do
debugPrint("^6Bridge^7: ^2Starting Bar ^3"..bar.."^7/^3"..barsRequired.."^7")
activeSkillCheck = true
local width, height = 0.2, 0.01
local x, y = 0.5, 0.8
-- Random highlighted zone
local highlightSize = math.random(10, 20) / 100
local highlightStart = math.random(10, 50) / 100
local highlightEnd = highlightStart + highlightSize
local highlightAlpha = 0
local cursorPos = 0.0
local cursorSpeed = 0.025
local movingRight = true
while activeSkillCheck do
Wait(0)
makeInstructionalButtons({
{ keys = { 177 }, text = "Exit" },
{ keys = { 38 }, text = "Confirm" },
})
createScaleBars(x, y, width, height)
local pulse = (math.sin(GetGameTimer() / 250) + 1) / 2 -- Creates a pulsing effect
highlightAlpha = math.floor(150 + (pulse * 105)) -- Pulsing between 150 and 255 alpha
-- Draw highlighted zone (success area) with pulsing effect
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 93, 182, 229, highlightAlpha )
-- Draw moving cursor
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Move cursor
if movingRight then
cursorPos += cursorSpeed
if cursorPos >= 1.0 then movingRight = false end
else
cursorPos -= cursorSpeed
if cursorPos <= 0.0 then movingRight = true end
end
if IsControlJustPressed(0, 177) then -- Backspace to cancel
local displayTime = GetGameTimer() + 2000
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, 228, 52, 52, 255)
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
drawSuccessText(x, y, "Failed", 228, 52, 52)
end
return false
end
-- Check for keypress (E)
if IsControlJustPressed(0, 38) then
activeSkillCheck = false
result = cursorPos >= highlightStart and cursorPos <= highlightEnd
if result then
PlaySoundFrontend(-1, "YES", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
else
PlaySoundFrontend(-1, 'Highlight_Cancel', 'DLC_HEIST_PLANNING_BOARD_SOUNDS', 1)
end
local displayTime = GetGameTimer() + 2000
while GetGameTimer() < displayTime do
Wait(0)
createScaleBars(x, y, width, height)
-- Draw highlighted zone
DrawRect(x - width / 2 + (highlightStart + highlightSize / 2) * width, y, highlightSize * width, height+0.001, result and 93 or 228, result and 182 or 52, result and 229 or 52, 180)
-- Draw stationary cursor at result position
DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
-- Display result text
drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
end
if result then
successes += 1
else
return false
end
end
end
end
activeSkillCheck = false
debugPrint("^6Bridge^7: ^2Skill Check Result^7: ^3" .. successes .. "^7/^3" .. barsRequired.."^7")
return successes == barsRequired
else
result = true
end
return result
end
function drawSuccessText(x, y, text, r, g, b)
SetTextFont(8)
SetTextScale(0.45, 0.45)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
SetTextEntry("STRING")
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y + 0.03)
end
function createScaleBars(x, y, width, height)
-- Draw background box
DrawSprite("timerbars", "all_black_bg", x - (width / 4) - 0.006, y, (width / 2) + 0.08, height + 0.04, 0.0, 255, 255, 255, 255)
DrawSprite("timerbars", "all_black_bg", x + (width / 4) + 0.006, y, (width / 2) + 0.08, height + 0.04, 180.0, 255, 255, 255, 255)
-- Draw full bar (dark background)
DrawRect(x, y, width, height, 100, 100, 100, 255)
end