- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
4.2 KiB
Scaleforms
debugScaleform.lua
This module renders debug text in-game when debugMode is enabled. Useful for live diagnostics or UI placement feedback.
- debugScaleForm(textTable, loc)
- Displays an overlay of lines of text at the specified screen location.
- Note: This only works if
debugModeis set totrue. - Parameters:
textTable(table): A list of strings to display.loc(vector2, optional): Top-left anchor point on screen (default:vec2(0.05, 0.65)).
- Example:
CreateThread(function() while true do debugScaleForm({ "Line 1: Debug info", "Line 2: More info" }) Wait(0) end end)
instructionalButtons.lua
This module renders instructional button prompts using native scaleforms in GTA V and RedM.
⚠️ Note: Because it uses native scaleforms, it must be run inside a while loop to remain visible.
-
makeInstructionalButtons(info)
- Draws instructional buttons using the GTA scaleform
instructional_buttons. - Parameters:
info(table): An array of tables, where each entry contains:keys(table): Control key codes (e.g.,{38, 29}).text(string): The label for the button.
- Example:
CreateThread(function() while true do makeInstructionalButtons({ { keys = {38, 29}, text = "Open Menu" }, { keys = {45}, text = "Close Menu" } }) Wait(0) end end)
- Draws instructional buttons using the GTA scaleform
-
makeRedInstructionalButtons(info, title)
- Experimental: Displays prompts using RedM-style
PromptSetGroupAPI. - Note: Still must be run in a loop for visibility.
- Example:
CreateThread(function() while true do makeRedInstructionalButtons({ { keys = {0x760A9C6F}, text = "Mount Horse" }, { keys = {0x4CC0E2FE}, text = "Dismount" } }, "Horse Controls") Wait(0) end end)
- Experimental: Displays prompts using RedM-style
scaleform_basic.lua
This module includes helper functions for 3D text rendering and UI overlays using basic native scaleform techniques.
-
DrawText3D(coord, text, highlight)
- Draws 3D text in the world at the given coordinates, with optional highlight.
- Includes a semi-transparent black background box for visibility.
- Parameters:
coord(vector3): World position to draw text.text(string): Text content.highlight(boolean, optional): Highlights~w~sections with yellow.
- Example:
CreateThread(function() while true do DrawText3D(vector3(100, 200, 300), "Hello World", true) Wait(0) end end)
-
DisplayHelpMsg(text)
- Shows a help message in the top-left corner of the screen.
- Example:
DisplayHelpMsg("Press E to interact")
-
displaySpinner(text)
- Shows a busy spinner with a message (e.g., "Saving...").
- Example:
displaySpinner("Saving data...")
-
stopSpinner()
- Hides any active busy spinner (client-only).
- Example:
stopSpinner()
timerBars.lua
This module provides a native scaleform-based timer bar HUD. Ideal for displaying tasks, loading indicators, or time-sensitive objectives.
-
createTimerHud(title, data, alpha)
⚠️ This was an attempt to recreate the gta native shooting ranges )fairly specific use case)
- Draws a timer bar with custom label and right-aligned values using the native GTA HUD system.
- Parameters:
title(string): Title/header displayed on the bar.data(table): List oflabel = valueentries to display (max 4 rows).alpha(number, optional): Opacity of the bar (0-255).
- Example:
CreateThread(function() while true do createTimerHud("Timer Bar", { { stat = "Health", value = "85%" }, { stat = "Armor", value = "50%", multi = 2 }, { stat = "Stamina", value = "100%" }, }, 180) Wait(0) end end)