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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
3.3 KiB
3.3 KiB
playerfunctions.lua
This module contains helper functions for manipulating player states, interactions, and utility checks.
-
instantLookEnt(ent, ent2)
- Instantly turns an entity to face a target (entity or coordinates) without animation.
- Example:
instantLookEnt(nil, vector3(200.0, 300.0, 40.0)) instantLookEnt(ped1, ped2)
-
lookEnt(entity)
- Makes the current player look toward the given entity.
- Usually called after when opening a menu or something similar to make the player visually face the location
- Example:
lookEnt(vector3(200.0, 300.0, 40.0)) lookEnt(pedEntity)
-
setThirst(src, thirst)
⚠️ Server Side Only
- Sets the thirst level of a player.
- Example:
setThirst(source, 75)
-
setHunger(src, hunger)
⚠️ Server Side Only
- Sets the hunger level of a player.
- Example:
setHunger(source, 50)
-
chargePlayer(cost, moneyType, newsrc)
⚠️ Server Side Only
- Deducts money from a player of the specified type (
cash,bank, etc). - Example:
chargePlayer(100, "cash", source)
- Deducts money from a player of the specified type (
-
fundPlayer(fund, moneyType, newsrc)
⚠️ Server Side Only
- Adds money to a player's balance of a given type.
- Example:
fundPlayer(250, "bank", source)
-
ConsumeSuccess(itemName, type, data)
- Handles logic when an item is successfully consumed (e.g., food, drink, etc).
- Supports hunger and thirst info directly from table eg.
{ hunger = 10, thirst = 20 } - Example:
ConsumeSuccess("health_pack", "food", { hunger = 10 }) ConsumeSuccess("beer", "alcohol", { thirst = 20 })
-
hasJob(job, source, grade)
- Checks if a player has a certain job and optionally checks for a specific grade.
- Similar to
jobCheck()but also retrieves as much player job info as possible - Example:
-- Check if the player has the 'police' job and is on duty local hasPoliceJob, isOnDuty = hasJob("police") if hasPoliceJob and isOnDuty then -- Grant access to police-specific features end -- Check if a specific player has the 'gang_leader' job with at least grade 2 local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2) if hasGangLeaderJob then -- Allow gang leader actions end
-
getPlayer(source)
- Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
- Can be called server-side (passing a player source) or client-side (for current player).
- Called often in my scripts as its makes use of frameworks "GetPlayerData" etc.
- Example:
-- Get information for a specific player local playerInfo = getPlayer(playerId) print(playerInfo.name, playerInfo.cash, playerInfo.bank) -- Get information for the current player (client-side) local myInfo = getPlayer() print(myInfo.name, myInfo.cash, myInfo.bank)
-
GetPlayersFromCoords(coords, radius)
- Returns a list of players within a specified radius of a set of coordinates.
- Example:
local nearby = GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) for _, playerId in pairs(nearby) do print("Nearby player ID:", playerId) end