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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
836 B
836 B
scaleEntity.lua
This utility provides a simple interface to scale an entity (ped, object, vehicle) in the world.
⚠️ Important: Unless the model's collision is removed or modified, the scale will reset when interacted with by other entities (e.g., walking into it, driving over it).
-
scaleEntity(entity, scale)
- Scales the specified entity by the given factor.
- Parameters:
entity(number): Entity handle (ped, object, vehicle).scale(number): Scale factor (e.g.,1.0is normal size,0.5is half size).
- Example:
scaleEntity(PlayerPedId(), 0.8) -- Shrinks player slightly
-
resetScale(entity)
- Resets the entity's scale back to its original default.
- Example:
resetScale(PlayerPedId()) -- Return to default size