--[[ Utility Functions for Resource Management and Debugging ---------------------------------------------------------- This script provides a set of utility functions for managing resources, debugging, and handling common tasks in the game environment. It includes functions to check resource states, generate unique keys, format numbers and coordinates, handle JSON data, perform raycasts, and more. ]] ------------------------------------------------------------- -- Resource and Environment Checks ------------------------------------------------------------- --- Checks if a specific resource is started. --- @param script string The name of the resource. --- @return boolean boolean True if the resource state contains "start", false otherwise. ---@usage --- ```lua --- if isStarted("myResource") then --- print("Resource is running") --- end --- ``` function isStarted(script) if not script then print("^1Error^7: ^1Tried to check if ^3nil^2 was started^7, ^1returning ^4false^7") return false end return GetResourceState(script):find("start") ~= nil end local scriptName = nil --- Retrieves the current resource name, caching it for efficiency. --- @return string string The current resource name. --- @usage --- ```lua --- local currentScript = getScript() --- print("Current script:", currentScript) --- ``` function getScript() if not scriptName then scriptName = GetCurrentResourceName() end return scriptName end --- Determines if the current context is the server. --- @return boolean boolean True if running on the server, false otherwise. ---@usage --- ```lua --- if isServer() then --- -- Server-specific code --- else --- -- Client-specific code --- end --- ``` function isServer() return IsDuplicityVersion() end function checkExportExists(resource, export) if not resource or not export then return false end local exists = false local ok, result = pcall(function() exists = type(exports[resource][export]) == "function" end) if ok and exists then debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^2Exists^7"):format(resource, export)) return true else debugPrint(("^3Export Check^7: ^5exports^7['^5%s^7']:^5%s^7() ^1Doesn^7'^1t Exist^7"):format(resource, export)) return false end end ------------------------------------------------------------- -- Debugging and JSON Utilities ------------------------------------------------------------- --- Prints debug messages if debugMode is enabled. --- Concatenates all arguments and prints them with debug info. --- @param ... any One or more values to print. --- @usage --- ```lua --- debugPrint("Player has joined:", playerName) --- ``` function debugPrint(...) if debugMode then local args = {...} local output = table.concat(args, " ") print(output, getDebugInfo(debug.getinfo(2, "nSl"))) end end --- Prints event-related debug messages if event debugging is enabled. --- @param ... any One or more values to print. --- @usage --- ```lua --- eventPrint("Event triggered:", eventName) --- ``` function eventPrint(...) if Config.System.EventDebug then print(...) end end --- Returns the keys of a table in sorted order. --- @param tbl table The table to sort keys for. --- @return table table A sorted array of keys. function getSortedKeys(tbl) local keys = {} for k in pairs(tbl) do keys[#keys + 1] = k end table.sort(keys, function(a, b) local numA, numB = tonumber(a), tonumber(b) if numA and numB then return numA < numB else return tostring(a) < tostring(b) end end) return keys end --- Recursively colorizes a table for debug printing. --- @param tbl table The table to colorize. --- @return table table A new table with colorized keys and values. --- ```lua --- local colorizedData = colorizeTable(myTable) --- jsonPrint(colorizedData) --- ``` function colorizeTable(tbl) local newData, sortedKeys = {}, getSortedKeys(tbl) for _, k in ipairs(sortedKeys) do local v = tbl[k] newData["^6"..tostring(k).."^7"] = (type(v) == "table" and colorizeTable(v)) or (tostring(type(v)):find("vector") and formatCoord(v)) or "^2"..tostring(v).."^7" end return newData end --- Encodes a table into an ordered JSON string with indentation. --- @param data table The table to encode. --- @param indent string The indentation string (e.g., " "). --- @param level number The current level of indentation. --- @return string The formatted JSON string. --- @usage --- ```lua --- local jsonString = encodeOrderedJSON(myTable, " ", 0) --- print(jsonString) --- ``` function encodeOrderedJSON(data, indent, level) local jsonParts, prefix, sortedKeys = {"{"}, string.rep(indent, level), getSortedKeys(data) for i, k in ipairs(sortedKeys) do jsonParts[#jsonParts + 1] = (i > 1 and ",\n" or "\n")..prefix..indent..json.encode(k)..": " jsonParts[#jsonParts + 1] = (type(data[k]) == "table") and encodeOrderedJSON(data[k], indent, level + 1) or json.encode(data[k]) end jsonParts[#jsonParts + 1] = "\n"..prefix.."}" return table.concat(jsonParts) end --- Prints a table as a colorized and ordered JSON string if debugMode is enabled. --- @param data table The table to print. --- @usage --- ```lua --- jsonPrint(myTable) --- ``` function jsonPrint(data) if debugMode then print(encodeOrderedJSON(colorizeTable(data), " ", 0), getDebugInfo(debug.getinfo(2, "nSl"))) end end --- Retrieves the current time formatted for debug prints. --- @return string string The formatted time string, e.g., "^7(14:23:45)". --- @usage --- ```lua --- local currentTime = GetPrintTime() --- debugPrint("Current Time:", currentTime) --- ``` function GetPrintTime() if isServer() then local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S') return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")" else local _, _, _, hour, min, sec = GetLocalTime() return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")" end end --- Generates a unique 3-character alphanumeric key. --- @return string string The generated key. --- @usage --- ```lua --- local uniqueKey = keyGen() --- print("Generated Key:", uniqueKey) --- ``` function keyGen() local charset = { "q","w","e","r","t","y","u","i","o","p", "a","s","d","f","g","h","j","k","l", "z","x","c","v","b","n","m", "Q","W","E","R","T","Y","U","I","O","P", "A","S","D","F","G","H","J","K","L", "Z","X","C","V","B","N","M", "1","2","3","4","5","6","7","8","9","0" } local GeneratedID = "" for i = 1, 3 do GeneratedID = GeneratedID..charset[math.random(1, #charset)] end return GeneratedID end ------------------------------------------------------------- -- Formatting and Vector Math Functions ------------------------------------------------------------- --- Formats a number with commas as thousand separators. --- @param amount number The number to format. --- @return string string The formatted number. --- @usage --- ```lua --- local formattedNumber = cv(1000000) -- "1,000,000" --- print(formattedNumber) --- `` function cv(amount) local formatted = tostring(amount or "0") while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if k == 0 then break end Wait(0) end return formatted end --- Formats a coordinate vector for debug printing. --- @param coord table A vector3 or vector4 with x, y, z (and optional w). --- @return string string The formatted coordinate string. --- @usage --- ```lua --- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0)) --- debugPrint("Player Position:", formattedCoord) --- ``` function formatCoord(coord) local vecType = type(coord):gsub("tor", "") local components = { [1] = coord.x and ("^6"..string.format("%.1f", coord.x)) or "", [2] = coord.y and ("^7, ^6"..string.format("%.1f", coord.y)) or "", [3] = coord.z and ("^7, ^6"..string.format("%.1f", coord.z)) or "", [4] = coord.w and ("^7, ^6"..string.format("%.1f", coord.w)) or "", } return "^5"..vecType.."^7("..components[1]..components[2]..components[3]..components[4].."^7)" end --- Calculates the center point of a list of coordinates. --- @param tbl table An array of vector3 coordinates. --- @return vector3 vector3 The center coordinate. --- @usage --- ```lua --- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)}) --- print("Center of Zones:", center) --- ``` function getCenterOfZones(tbl) local totalX, totalY, totalZ = 0, 0, 0 for _, coord in ipairs(tbl) do totalX = totalX + coord.x totalY = totalY + coord.y totalZ = totalZ + coord.z end local count = #tbl return vector3(totalX / count, totalY / count, totalZ / count) end --- Counts the number of keys in a table. --- @param tbl table The table to count. --- @return number number The key count. --- @usage --- ```lua --- local count = countTable(myTable) --- print("Number of keys:", count) --- ``` function countTable(tbl) local i = 0 for _ in pairs(tbl) do i += 1 end return i end --- Returns an iterator over a table's keys in sorted order. --- @param t table The table to iterate over. --- @return function An iterator function for sorted keys. --- @usage --- ```lua --- for k, v in pairsByKeys(myTable) do --- print(k, v) --- end --- ``` function pairsByKeys(t) if not t then print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7") t = {} end local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end --- Creates a new table with consecutive numerical indices sorted by the 'id' field. --- @param originalTable table The table containing entries with an 'id' field. --- @return table table A sorted table with consecutive indices. --- @usage --- ```lua --- local sortedTable = createConsecutiveTable(originalTable) --- for i, entry in ipairs(sortedTable) do --- print(i, entry) --- end --- ``` function createConsecutiveTable(originalTable) local sortedEntries = {} for _, entry in pairs(originalTable) do table.insert(sortedEntries, entry) end table.sort(sortedEntries, function(a, b) return a.id < b.id end) local newTable = {} for newIndex, entry in ipairs(sortedEntries) do entry.id = newIndex newTable[newIndex] = entry end return newTable end --- Concatenates a table of strings into a single string separated by newlines. --- @param tbl table The table containing strings. --- @return string string The concatenated string. --- @usage --- ```lua --- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"}) --- print(combinedText) --- ``` function concatenateText(tbl) local result = "" for i = 1, #tbl do result = result..tbl[i]..(i < #tbl and "\n" or "") end return result end --- Converts a rotation (degrees) to a direction vector. --- @param rot vector3 A vector3 with rotation values. --- @return vector3 vector3 The forward direction vector. --- @usage --- ```lua --- local direction = RotationToDirection({ z = 90 }) --- print(direction) --- ``` function RotationToDirection(rot) local adjust = math.pi / 180 return vec3( -math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)), math.sin(adjust * rot.x) ) end --- Creates a basic progress bar string. --- @param percentage number Completion percentage (0-100). --- @return string string The progress bar (e.g., "█████░░░░░"). --- @usage --- ```lua --- local bar = basicBar(50) -- "█████░░░░░" --- print(bar) --- ``` function basicBar(percentage) local perc = math.ceil(percentage) local total = 10 local filled = math.floor((perc / 100) * total) local empty = total - filled return string.rep("█", filled)..string.rep("░", empty) end --- Normalizes a 3D vector. --- @param vec vector3 A vector3 table. --- @return vector3 vector3 A normalized vector. --- @usage --- ```lua --- local normalizedVec = normalizeVector(vector3(1, 2, 3)) --- print(normalizedVec) --- ``` function normalizeVector(vec) local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2) if len ~= 0 then return vec3(vec.x / len, vec.y / len, vec.z / len) else return vec3(0, 0, 0) end end ------------------------------------------------------------- -- Drawing and Raycasting Functions ------------------------------------------------------------- --- Draws a line between two coordinates (for debugging). --- @param startCoords vector3 The starting coordinate. --- @param endCoords vector3 The ending coordinate. --- @param col vector4 A vector4 specifying color and opacity. --- @usage --- ```lua --- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255)) --- ``` function drawLine(startCoords, endCoords, col) if debugMode then CreateThread(function() local count = 1000 while count >= 0 do DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w) count -= 10 Wait(0) end end) end end --- Draws a sphere at the specified coordinates (for debugging). --- @param coords vector3 The center of the sphere. --- @param col vector4 A vector4 specifying color and opacity. --- @usage --- ```lua --- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255)) --- ``` function drawSphere(coords, col) if debugMode then CreateThread(function() local count = 1000 while count >= 0 do DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w) count -= 1 Wait(10) end end) end end --- Performs a raycast between two coordinates and returns the results. --- @param startCoords vector3 The starting coordinate. --- @param endCoords vector3 The ending coordinate. --- @param entity number|nil An entity to ignore. --- @param flags number|nil Optional raycast flags (default: 4294967295). --- @return multiple Multiple values returned by GetShapeTestResultIncludingMaterial. --- @usage --- ```lua --- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1) --- if hit == 1 then --- print("Hit at position:", hitPos) --- print("Material:", material) --- end --- ``` function PerformRaycast(startCoords, endCoords, entity, flags) drawLine(startCoords, endCoords, vec4(0,0,255,255)) local val1, val2, val3, val4, val5, val6 = GetShapeTestResult( StartExpensiveSynchronousShapeTestLosProbe( startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, flags or 4294967295, entity, 0 ) ) return val1, val2, val3, val4, val5, val6 end --- Adjusts the Z-coordinate of a position to the ground level. --- @param coords vector4 A vector3 or vector4 with x, y, z (and optional w). --- @return vector3|vector4 vector The coordinates adjusted for ground level. --- @usage --- ```lua --- local groundCoords = adjustForGround(playerCoords) --- print("Ground Position:", groundCoords) --- ``` function adjustForGround(coords) local foundGround, zPos = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0) if foundGround then if coords.w then return vec4(coords.x, coords.y, zPos, coords.w) else return vec3(coords.x, coords.y, zPos) end else return coords end end --- Ensures a network vehicle exists from its network ID. --- @param vehNetID number The network ID. --- @return number number The vehicle entity, or 0 if not found. --- @usage --- ```lua --- local vehicle = ensureNetToVeh(netID) --- if vehicle ~= 0 then --- print("Vehicle exists:", vehicle) --- end --- ``` function ensureNetToVeh(vehNetID) debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)") local timeout = 100 while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do timeout -= 1 Wait(10) end if not NetworkDoesNetworkIdExist(vehNetID) then return 0 end timeout = 100 local vehicle = NetToVeh(vehNetID) while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do timeout -= 1 Wait(10) end if not DoesEntityExist(vehicle) then return 0 end return vehicle end --- Ensures a network entity exists from its network ID. --- @param entNetID number The network ID. --- @return number number The entity, or 0 if not found. --- @usage --- ```lua --- local entity = ensureNetToEnt(netID) --- if entity ~= 0 then --- print("Entity exists:", entity) --- end --- ``` function ensureNetToEnt(entNetID) debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)") local timeout = 100 while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do timeout -= 1 Wait(10) end if not NetworkDoesNetworkIdExist(entNetID) then return 0 end timeout = 100 local entity = NetworkGetEntityFromNetworkId(entNetID) while not DoesEntityExist(entity) and entity ~= 0 and timeout > 0 do timeout -= 1 Wait(10) end if not DoesEntityExist(entity) then return 0 end return entity end function sendLog(text) local Player = getPlayer() local coords = GetEntityCoords(PlayerPedId()) local _, _, _, hour, min, sec = GetLocalTime() local data = { script = debug.getinfo(2, "nSl"), coords = coords, localTime = { hour = hour, min = min, sec = sec }, firstname = Player.firstname, lastname = Player.lastname, source = Player.source, id = Player.citizenId, text = text, } debugPrint("^5Log Message^7: "..getScript().." - "..Player.firstname.." "..Player.lastname.."("..Player.source..") ["..Player.citizenId.."]", text) TriggerServerEvent(getScript()..":server:sendlog", data) end function sendServerLog(data) local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S') data.serverTime = { house = hour, min = min, sec = sec } --jsonPrint(data) debugPrint("^5Log Message^7: "..getScript().." - "..data.firstname.." "..data.lastname.."("..data.source..") ["..data.id.."]", data.text) -- Add your logger here end RegisterNetEvent(getScript()..":server:sendlog", sendServerLog) -- This function was created to help create random numbers -- When you create a table of items with a random hunger value for example -- `hunger = math.random(10, 20)` this will be set at script start and never change -- using `hunger = {10, 20}` and then calling this function will make it generate a random number every time -- It also fallsback if it simply recieved a number instead of a table -- For example: -- local hunger = {10, 20} -- local hungerAmount = GetRandomTiming(hunger) -- print(hungerAmount) -- number between 10, 20 function GetRandomTiming(tbl) if type(tbl) == "table" then return math.random(tbl[1], tbl[2]) else return tbl end end ------------------------------------------------------------- -- Material and Prop Functions ------------------------------------------------------------- --- A table mapping material names to their corresponding hash values. --- --- Used for identifying materials based on hash codes. local materials = { none = -1, Unknown = -1775485061, concrete = 1187676648, concrete_pothole = 359120722, concrete_dusty = -1084640111, tarmac = 282940568, tarmac_painted = -1301352528, tarmac_pothole = 1886546517, rumble_strip = -250168275, breeze_block = -954112554, rock = -840216541, rock_mossy = -124769592, stone = 765206029, cobblestone = 576169331, brick = 1639053622, marble = 1945073303, paving_slab = 1907048430, sandstone_solid = 592446772, sandstone_brittle = 1913209870, sand_loose = -1595148316, sand_compact = 510490462, sand_wet = 909950165, sand_track = -1907520769, sand_underwater = -1136057692, sand_dry_deep = 509508168, sand_wet_deep = 1288448767, ice = -786060715, ice_tarmac = -1931024423, snow_loose = -1937569590, snow_compact = -878560889, snow_deep = 1619704960, snow_tarmac = 1550304810, gravel_small = 951832588, gravel_large = 2128369009, gravel_deep = -356706482, gravel_train_track = 1925605558, dirt_track = -1885547121, mud_hard = -1942898710, mud_pothole = 312396330, mud_soft = 1635937914, mud_underwater = -273490167, mud_deep = 1109728704, marsh = 223086562, marsh_deep = 1584636462, soil = -700658213, clay_hard = 1144315879, clay_soft = 560985072, grass_long = -461750719, grass = 1333033863, grass_short = -1286696947, hay = -1833527165, bushes = 581794674, twigs = -913351839, leaves = -2041329971, woodchips = -309121453, tree_bark = -1915425863, metal_solid_small = -1447280105, metal_solid_medium = -365631240, metal_solid_large = 752131025, metal_hollow_small = 15972667, metal_hollow_medium = 1849540536, metal_hollow_large = -583213831, metal_chainlink_small = 762193613, metal_chainlink_large = 125958708, metal_corrugated_iron = 834144982, metal_grille = -426118011, metal_railing = 2100727187, metal_duct = 1761524221, metal_garage_door = -231260695, metal_manhole = -754997699, wood_solid_small = -399872228, wood_solid_medium = 555004797, wood_solid_large = 815762359, wood_solid_polished = 126470059, wood_floor_dusty = -749452322, wood_hollow_small = 1993976879, wood_hollow_medium = -365476163, wood_hollow_large = -925419289, wood_chipboard = 1176309403, wood_old_creaky = 722686013, wood_high_density = -1742843392, wood_lattice = 2011204130, ceramic = -1186320715, roof_tile = 1755188853, roof_felt = -1417164731, fibreglass = 1354180827, tarpaulin = -642658848, plastic = -2073312001, plastic_hollow = 627123000, plastic_high_density = -1625995479, plastic_clear = -1859721013, plastic_hollow_clear = 772722531, plastic_high_density_clear = -1338473170, fibreglass_hollow = -766055098, rubber = -145735917, rubber_hollow = -783934672, linoleum = 289630530, laminate = 1845676458, carpet_solid = 669292054, carpet_solid_dusty = 158576196, carpet_floorboard = -1396484943, cloth = 122789469, plaster_solid = -574122433, plaster_brittle = -251888898, cardboard_sheet = 236511221, cardboard_box = -1409054440, paper = 474149820, foam = 808719444, feather_pillow = 1341866303, polystyrene = -1756927331, leather = -570470900, tvscreen = 1429989756, slatted_blinds = 673696729, glass_shoot_through = 937503243, glass_bulletproof = 244521486, glass_opaque = 1500272081, perspex = -1619794068, car_metal = -93061983, car_plastic = 2137197282, car_softtop = -979647862, car_softtop_clear = 2130571536, car_glass_weak = 1247281098, car_glass_medium = 602884284, car_glass_strong = 1070994698, car_glass_bulletproof = -1721915930, car_glass_opaque = 513061559, water = 435688960, blood = 5236042, oil = -634481305, petrol = -1634184340, fresh_meat = 868733839, dried_meat = -1445160429, emissive_glass = 1501078253, emissive_plastic = 1059629996, vfx_metal_electrified = -309134265, vfx_metal_water_tower = 611561919, vfx_metal_steam = -691277294, vfx_metal_flame = 332778253, phys_no_friction = 1666473731, phys_golf_ball = -1693813558, phys_tennis_ball = -256704763, phys_caster = -235302683, phys_caster_rusty = 2016463089, phys_car_void = 1345867677, phys_ped_capsule = -291631035, phys_electric_fence = -1170043733, phys_electric_metal = -2013761145, phys_barbed_wire = -1543323456, phys_pooltable_surface = 605776921, phys_pooltable_cushion = 972939963, phys_pooltable_ball = -748341562, buttocks = 483400232, thigh_left = -460535871, shin_left = 652772852, foot_left = 1926285543, thigh_right = -236981255, shin_right = -446036155, foot_right = -1369136684, spine0 = -1922286884, spine1 = -1140112869, spine2 = 1457572381, spine3 = 32752644, clavicle_left = -1469616465, upper_arm_left = -510342358, lower_arm_left = 1045062756, hand_left = 113101985, clavicle_right = -1557288998, upper_arm_right = 1501153539, lower_arm_right = 1777921590, hand_right = 2000961972, neck = 1718294164, head = -735392753, animal_default = 286224918, car_engine = -1916939624, puddle = 999829011, concrete_pavement = 2015599386, brick_pavement = -1147361576, phys_dynamic_cover_bound = -2047468855, vfx_wood_beer_barrel = 998201806, wood_high_friction = -2140087047, rock_noinst = 127813971, bushes_noinst = 1441114862, metal_solid_road_surface = -729112334, stunt_ramp_surface = -2088174996, temp_01 = 746881105, temp_02 = -1977970111, temp_03 = 1911121241, temp_04 = 1923995104, temp_05 = -1393662448, temp_06 = 1061250033, temp_07 = -1765523682, temp_08 = 1343679702, temp_09 = 1026054937, temp_10 = 63305994, temp_11 = 47470226, temp_12 = 702596674, temp_13 = -1637485913, temp_14 = -645955574, temp_15 = -1583997931, temp_16 = -1512735273, temp_17 = 1011960114, temp_18 = 1354993138, temp_19 = -801804446, temp_20 = -2052880405, temp_21 = -1037756060, temp_22 = -620388353, temp_23 = 465002639, temp_24 = 1963820161, temp_25 = 1952288305, temp_26 = -1116253098, temp_27 = 889255498, temp_28 = -1179674098, temp_29 = 1078418101, temp_30 = 13626292 } --- Retrieves the ground material at a given position. --- @param coords vector3 The coordinate to test. --- @return number|nil number The material hash if hit, nil otherwise. --- @return string string The material name. --- @usage --- ```lua --- local matHash, matName = GetGroundMaterialAtPosition(vector3(100,200,300)) --- print("Material:", matName) --- ``` function GetGroundMaterialAtPosition(coords) local endX, endY, endZ = coords.x, coords.y, coords.z - 1.0 local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endX, endY, endZ, 1.0, 1, playerPed, 7) local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle) local materialName = "Unknown" for k, v in pairs(materials) do if v == materialHash then materialName = k break end end if hit then return materialHash, materialName else return nil, materialName end end --- Retrieves the dimensions (width, depth, height) of a prop/model. --- @param model string The name or hash of the model. --- @return number number The width of the prop. --- @return number number The depth of the prop. --- @return number number The height of the prop. --- --- @usage --- ```lua --- local width, depth, height = GetPropDimensions("prop_barrel_01a") --- print("Dimensions:", width, depth, height) --- ``` function GetPropDimensions(model) loadModel(model) local minDim, maxDim = GetModelDimensions(model) local width, depth, height = maxDim.x - minDim.x, maxDim.y - minDim.y, maxDim.z - minDim.z return width, depth, height end --- Retrieves the forward direction vector of an entity based on its heading. --- --- This function calculates the forward direction vector using the entity's heading angle. --- --- @param entity number The entity whose forward vector is to be calculated. --- @return vector3 vector3 The forward direction vector. --- --- @usage --- ```lua --- local forwardVec = GetEntityForwardVector(playerPed) --- print("Forward Vector:", forwardVec) --- ``` function GetEntityForwardVector(entity) local heading = math.rad(GetEntityHeading(entity) + 90) return vec3(math.cos(heading), math.sin(heading), 0.0) end