function makeInstructionalButtons(info) local build = RequestScaleformMovie("instructional_buttons") while not HasScaleformMovieLoaded(build) do Wait(0) end DrawScaleformMovieFullscreen(build, 255, 255, 255, 0, 0) BeginScaleformMovieMethod(build, "CLEAR_ALL") EndScaleformMovieMethod() BeginScaleformMovieMethod(build, "SET_CLEAR_SPACE") ScaleformMovieMethodAddParamInt(200) EndScaleformMovieMethod() for i = 1, #info do BeginScaleformMovieMethod(build, "SET_DATA_SLOT") ScaleformMovieMethodAddParamInt(i - 1) for k = 1, #info[i].keys do ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(2, info[i].keys[k], true)) end BeginTextCommandScaleformString("STRING") AddTextComponentSubstringKeyboardDisplay(info[i].text) EndTextCommandScaleformString() EndScaleformMovieMethod() end BeginScaleformMovieMethod(build, "DRAW_INSTRUCTIONAL_BUTTONS") EndScaleformMovieMethod() BeginScaleformMovieMethod(build, "SET_BACKGROUND_COLOUR") ScaleformMovieMethodAddParamInt(0) ScaleformMovieMethodAddParamInt(0) ScaleformMovieMethodAddParamInt(0) ScaleformMovieMethodAddParamInt(80) EndScaleformMovieMethod() DrawScaleformMovieFullscreen(build, 255, 255, 255, 255, 0) end -- Testing showing variables on the screen instead of only in f8 function debugScaleForm(textTable, loc) if debugMode then -- Define the display position (top left corner) local loc = loc or vec2(0.05, 0.65) -- Calculate dynamic height based on the number of lines in the textTable local lineHeight = 0.025 -- Height of each line of text local totalHeight = #textTable * lineHeight -- Dynamic height based on number of lines local boxPadding = 0.01 -- Padding to add around the text inside the box local size = vec2(0.18, totalHeight + boxPadding * 2) -- Width remains fixed, height is dynamic DrawRect(loc.x + size.x / 2, loc.y + size.y / 2, size.x, size.y, 0, 0, 0, 255) for i = 1, #textTable do local textLine = textTable[i] SetTextScale(0.30, 0.30) BeginTextCommandDisplayText("STRING") AddTextComponentSubstringKeyboardDisplay(textLine) EndTextCommandDisplayText(loc.x + 0.005, loc.y + (i - 1) * lineHeight + 0.01) end end end