## Animal Ped Support ### isAnimal.lua This module provides logic to detect if a Ped or model is an animal and classify it into specific categories (cat, dog, coyote, etc.). Useful for wildlife, animal roles, or pet systems. ❔At player load in, it attempts to get what kind of ped/animal you are but there are functions to double check in scripts ❔Alot of this is used to determine what models/animations are available Global flags: - `isCat`, `isDog`, `isBigDog`, `isSmallDog`, `isCoyote`, `isAnimal` — used to store classification of the player's current ped. - **isPedAnimal(ped?)** - Checks if a ped is an animal based on predefined animal models. - Sets global `isAnimal` to true if matched. - **Example:** ```lua local isPlayerAnimal = isPedAnimal() local isOtherPedAnimal = isPedAnimal(GetPedInVehicleSeat(vehicle, -1)) ``` - **isCat(ped)** - Returns true if the ped model matches a cat. - **Example:** ```lua if isCat() then print("You're a cat!") end ``` - **isDog(ped)** - Returns two values: - `true`, `true` — if ped is a big dog - `true`, `false` — if ped is a small dog - `false`, `nil` — if not a dog - **Example:** ```lua local isDog, isBig = isDog() if isDog then print(isBig and "Big Dog" or "Small Dog") end ``` - **getAnimalModels()** - Returns a flat list of all registered animal model hashes. - Can be used to check ped models against - **Example:** ```lua for _, model in pairs(getAnimalModels()) do print(model) end ``` - **getAnimalAnims(ped)** - Returns the animation set defined for the given animal model. - **Example:** ```lua local anims = getAnimalAnims(PlayerPedId()) if anims then playAnim(anims.sitDict, anims.sitAnim) end ```