### scaleEntity.lua This utility provides a simple interface to scale an entity (ped, object, vehicle) in the world. ⚠️ **Important:** Unless the model's collision is removed or modified, the scale will reset when interacted with by other entities (e.g., walking into it, driving over it). - **scaleEntity(entity, scale)** - Scales the specified entity by the given factor. - **Parameters:** - `entity` (`number`): Entity handle (ped, object, vehicle). - `scale` (`number`): Scale factor (e.g., `1.0` is normal size, `0.5` is half size). - **Example:** ```lua scaleEntity(PlayerPedId(), 0.8) -- Shrinks player slightly ``` - **resetScale(entity)** - Resets the entity's scale back to its original default. - **Example:** ```lua resetScale(PlayerPedId()) -- Return to default size ```