### notify.lua This module provides a unified interface to trigger styled notifications across supported frameworks. - **triggerNotify(title, message, type, src)** - Sends a notification to a player (or to the entire client if `src` is `nil`). - The notification style is determined by `type` (e.g., `success`, `error`, `info`). - **Parameters:** - `title` (`string`): The title or header of the notification. - `message` (`string`): The body or detail text. - `type` (`string`): Type of message (e.g., "success", "error", "info"). - `src` (`number`, optional): Server ID of the player to notify (omit to notify locally). - **Example:** ```lua -- Client-side usage without specifying a player (shows to the current player) triggerNotify("Success", "You have completed the task!", "success") -- Server-side usage specifying a player by their server ID triggerNotify("Alert", "You have been warned for misconduct.", "error", source) ```