### metaHandlers.lua This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags. - **GetPlayer(source)** ⚠️ Server side only - Retrieves the player object (as defined by the framework in use) from the given `source` ID. - **Example:** ```lua local player = GetPlayer(playerId) ``` - **GetMetadata(player, key)** - Retrieves the value of a metadata field from the given player. - If called client-side (player is nil), it triggers a server callback to retrieve metadata. - **Example:** ```lua local stress = GetMetadata(player, "stress") print("Player stress level:", stress) ``` - **setPlayerMetadata(player, key, value)** ⚠️ Server side only - Updates or assigns a value to a specific metadata key for a player. - The function updates the player's metadata using the active core export. - **Example:** ```lua setPlayerMetadata(player, "stress", 0) ```