### crafting.lua These functions support crafting logic, such as opening crafting menus, handling multi-craft operations, and creating item data from recipes. - **craftingMenu(data)** - Opens a menu for selecting the quantity to craft. - Presents the player with multiple crafting quantities based on `Config.Crafting.MultiCraftAmounts`. - **Parameters:** - `item` (`string`): The item to craft. - `craft` (`table`): The crafting recipe. - `craftable` (`table`): Crafting options. - `coords` (`vector3`): Where crafting occurs. - `stashName` (`string`): The stash name(s) for item availability. - `onBack` (`function`): Callback when returning. - `metadata` (`table`, optional): Metadata for the crafted item. - **Example:** ```lua craftingMenu({ craftable = { Header = "Weapon Crafting", Recipes = { [1] = { ["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 }, amount = 1, }, -- More recipes... }, Anims = { animDict = "amb@prop_human_parking_meter@male@idle_a", anim = "idle_a", }, }, coords = vector3(100.0, 200.0, 300.0), stashTable = "crafting_stash", job = "mechanic", onBack = function() print("Returning to previous menu") end, }) ```