### stashcontrol.lua This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems. - **checkStashItem(stashes, itemTable)** - Retrieves (or updates) a local stash cache entry with a timeout. - **Example:** ```lua local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 }) if found then print("Found item in "..foundInStash) end ``` - **openStash(data)** - Opens a stash using the active inventory system. - Checks for job or gang restrictions before opening the stash. - **Example:** ```lua openStash({ stash = "playerStash", label = "Player Stash", coords = vector3(100, 200, 30) }) ``` - **getStash(stashName)** - Retrieves the stash data by name (usually used for querying contents). - **Example:** ```lua local items = getStash("playerStash") for k, v in pairs(items) do print(k) end ``` - **stashRemoveItem(stashItems, stashName, items)** - Removes specified items from a stash. Used during crafting or transfers. - **Example:** ```lua stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 }) ```