### jobfunctions.lua This module provides functions for managing job-based logic, such as checking player roles, toggling duty status, and simulating job-related interactions. - **makeBossRoles(role)** - Sets up boss-level permissions or access for the specified job role. - Often used to determine if a player can access job menus or perform administrative actions. - Used mainly for creating boss locked target tables - **Example:** ```lua makeBossRoles("police") ``` - **jobCheck(job)** - Simple check if the player has the specified job. - **Example:** ```lua if jobCheck("mechanic") then -- Allow mechanic features. else -- Deny access. end ``` - **toggleDuty()** - Toggles the player’s on/off duty status, typically used for jobs like police, EMS, etc. - **Example:** ```lua toggleDuty() ``` - **washHands(data)** - Simulates the action of washing hands, used in job scripts or medical job logic. - Currently only animation and a notfication - **Example:** ```lua washHands({ coords = vector3(200.0, 300.0, 40.0) }) ``` - **useToilet(data)** - Triggers toilet-use interaction, likely includes animation or sound. - Currently only animation and a notfication - **Example:** ```lua useToilet({ urinal = true }) -- Player uses a urinal with corresponding animations and notifications useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) }) -- Player sits down to use a toilet with corresponding animations and notifications ``` - **useDoor(data)** - Handles interactions with doors that aren't openable and teleports the player - eg. Recycle Center, it's used to teleport the player from outside a building to the IPL - **Example:** ```lua useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) }) ```