### shops.lua This module provides functions to open, sell to, and register in-game shops and markets. - **sellMenu(data)** - Opens a UI menu for selling items to a vendor or market system. - A simple system for the ability to sell all of an item in a players inventory - Good for money making eg. pawn shops - **Example:** ```lua sellMenu({ sellTable = { Header = "Sell Items", Items = { ["gold_ring"] = 100, ["diamond"] = 500, }, }, ped = pedEntity, onBack = function() print("Returning to previous menu") end, }) ``` - **sellAnim(data)** - Plays an animation during the selling process for immersion. - Used in sellMenu, but can be called externally if needed - **Example:** ```lua sellAnim({ item = "gold_ring", price = 100, ped = pedEntity, onBack = function() print("Sold Items") end, ) ``` - **openShop(data)** - Opens a shop interface for purchasing items. - Checks job/gang restrictions, then uses the active inventory system to open the shop. - **Example:** ```lua openShop({ shop = "weapon_shop", items = weaponShopItems, coords = vector3(100.0, 200.0, 300.0), job = "police", }) ``` - **registerShop(name, label, items, society)** - Registers a named shop with associated items and an optional society for fund handling. - Supports either OXInv or QBInv (with QBInvNew flag). - **Example:** ```lua registerShop("fishing_shop", "Bait & Tackle", { { item = "fishing_rod", price = 50 }, { item = "bait", price = 5 } }, "fishing_society") ```