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5 Commits

Author SHA1 Message Date
Jim Shield
26b1f36029 Version Bump
`2.1.04` - `2.1.05`
2025-10-02 12:24:27 +01:00
Jim Shield
331dc94e2f Revert Crafting
I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list

eg. Mining has 3 recipes in the smelter for `goldingot`

This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
2025-10-02 12:20:58 +01:00
Jim Shield
d1dab48acc Fix singleprogress multiplying crafting recipes
Adds a `cloneTable()` function to make a "deep copy" of the crafting recipes when calculating the multiple amounts to be taken when multicrafting
2025-10-02 00:14:13 +01:00
Jim Shield
7e595df143 Remove gta progressbar print from testing 2025-10-01 17:04:59 +01:00
Jim Shield
d791a2e09f quick fix converting old crafting style 2025-10-01 11:42:47 +01:00
5 changed files with 115 additions and 97 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.1.04" version "2.1.05"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -65,7 +65,7 @@ local excludeKeys = {
--- ``` --- ```
function craftingMenu(data) function craftingMenu(data)
if CraftLock then return end if CraftLock then return end
local data = cloneTable(data)
-- Job or gang check; exit if not authorized. -- Job or gang check; exit if not authorized.
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
@@ -80,48 +80,48 @@ function craftingMenu(data)
data.stashName = data.stashTable or data.stashName data.stashName = data.stashTable or data.stashName
-- Wrapper to convert old style crafting recipes to be handled by the menu properly -- Wrapper to convert old style crafting recipes to be handled by the menu properly
if data.craftable.Recipes[1] then -- assume old style crafting table --if data.craftable.Recipes[1] then -- assume old style crafting table
local compatTable = {} -- local compatTable = {}
local id = 0 -- local id = 0
for k, v in ipairs(data.craftable.Recipes) do -- for k, v in ipairs(data.craftable.Recipes) do
local Recipe = v -- local Recipe = v
for l, b in pairs(Recipe) do -- for l, b in pairs(Recipe) do
id += 1 -- if doesItemExist(l) then
if doesItemExist(l) then -- id += 1
compatTable[l] = { -- compatTable[l] = {
ingredients = b, -- ingredients = b,
id = id, -- id = id,
info = { -- info = {
amount = Recipe.amount or 1, -- amount = Recipe.amount or 1,
metadata = Recipe.metadata or nil, -- metadata = Recipe.metadata or nil,
job = Recipe.job or nil, -- job = Recipe.job or nil,
gang = Recipe.gang or nil, -- gang = Recipe.gang or nil,
hasCrafted = Recipe.hasCrafted or nil, -- hasCrafted = Recipe.hasCrafted or nil,
}, -- },
} -- }
end -- end
end -- end
end -- end
data.craftable.Recipes = compatTable -- data.craftable.Recipes = compatTable
end --end
-- Convert to array -- Convert to array
local RecipesArray = {} --local RecipesArray = {}
for k, v in pairs(data.craftable.Recipes) do --for k, v in pairs(data.craftable.Recipes) do
RecipesArray[v.id] = { [k] = v } -- RecipesArray[v.id] = { [k] = v }
end --end
local Menu = {} local Menu = {}
local Recipes = data.craftable.Recipes local Recipes = cloneTable(data.craftable.Recipes)
local craftedItems = {} local craftedItems = {}
local tempCarryTable = {} local tempCarryTable = {}
-- Build a temporary table of all required ingredients (default quantity is 1). -- Build a temporary table of all required ingredients (default quantity is 1).
for i = 1, #RecipesArray do for i = 1, #Recipes do
for k, v in pairs(RecipesArray[i]) do for k, v in pairs(Recipes[i]) do
if doesItemExist(k) then if not excludeKeys[k] then
if not v.info.amount then v.info.amount = 1 end if not Recipes[i].amount then Recipes[i].amount = 1 end
tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < v.info.amount) or v.info.amount tempCarryTable[k] = tempCarryTable[k] and (tempCarryTable[k] < Recipes[i].amount) or Recipes[i].amount
end end
end end
end end
@@ -136,27 +136,29 @@ function craftingMenu(data)
header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"), header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
disabled = true, disabled = true,
} }
for i = 1, #Recipes do
for i = 1, #RecipesArray do local menuId = #Menu+1
local item = "" local item = ""
for k in pairs(RecipesArray[i]) do local Recipe = {}
for k, v in pairs(Recipes[i]) do
if not excludeKeys[k] then if not excludeKeys[k] then
item = k item = k
Recipe = Recipes[i]
Recipe.amount = Recipe.amount or 1
break break
end end
end end
local Recipe = RecipesArray[i][item]
-- Job Check -- Job Check
local hasGroup = true local hasGroup = true
if Recipe.info.job then if Recipe.job then
for l, b in pairs(Recipe.info.job) do for l, b in pairs(Recipe.job) do
hasGroup = hasJob(l, nil, b) hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end if hasGroup then goto skipcheck end
end end
end end
if Recipe.info.gang then if Recipe.gang then
for l, b in pairs(Recipe.info.gang) do for l, b in pairs(Recipe.gang) do
hasGroup = hasJob(l, nil, b) hasGroup = hasJob(l, nil, b)
if hasGroup then goto skipcheck end if hasGroup then goto skipcheck end
end end
@@ -165,12 +167,11 @@ function craftingMenu(data)
-- if has group requirement, continue -- if has group requirement, continue
if hasGroup then if hasGroup then
local setheader, settext, disable, metadata = "", "", false, (Recipe.info.metadata or Recipe.info.info or nil) local setheader, settext, disable, metadata = "", "", false, (Recipe.metadata or Recipe.info or nil)
local itemTable = {} local itemTable = {}
local metaTable = {} local metaTable = {}
-- Build ingredient details. -- Build ingredient details.
for l, b in pairs(Recipe[item]) do
for l, b in pairs(Recipe.ingredients) do
local label = getItemLabel(l) local label = getItemLabel(l)
local hasItem = checkStashItem(data.stashName, { [l] = b }) local hasItem = checkStashItem(data.stashName, { [l] = b })
local missingMark = not hasItem and "" or " " local missingMark = not hasItem and "" or " "
@@ -182,17 +183,16 @@ function craftingMenu(data)
-- Make sure "canCarryTable" exists -- Make sure "canCarryTable" exists
while not canCarryTable do Wait(10) end while not canCarryTable do Wait(10) end
disable = not checkStashItem(data.stashName, itemTable) disable = not checkStashItem(data.stashName, itemTable)
setheader = ((metadata and metadata.label) or getItemLabel(item)) setheader = ((metadata and metadata.label) or getItemLabel(item))
..(Recipe.info.amount > 1 and " x"..Recipe.info.amount or "") ..(Recipe.amount > 1 and " x"..Recipe.amount or "")
local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️" local statusEmoji = disable and " " or not canCarryTable[item] and " 📦" or " ✔️"
local isNew = (Recipe.info.hasCrafted ~= nil and craftedItems[item] == nil) and "" or "" local isNew = (Recipe.hasCrafted ~= nil and craftedItems[item] == nil) and "" or ""
setheader = isNew .. setheader .. statusEmoji setheader = isNew .. setheader .. statusEmoji
-- Build menu option using info -- Build menu option using info
Menu[#Menu + 1] = { Menu[menuId] = {
arrow = isOx() and (not disable and canCarryTable[item]), arrow = isOx() and (not disable and canCarryTable[item]),
isMenuHeader = disable or not canCarryTable[item], isMenuHeader = disable or not canCarryTable[item],
icon = invImg((metadata and metadata.image) or item), icon = invImg((metadata and metadata.image) or item),
@@ -203,9 +203,10 @@ function craftingMenu(data)
onSelect = (not disable and canCarryTable[item]) and function() onSelect = (not disable and canCarryTable[item]) and function()
local transdata = { local transdata = {
item = item, item = item,
craft = RecipesArray[i][item], craft = Recipe,
craftable = data.craftable, craftable = data.craftable,
coords = data.coords, coords = data.coords,
amount = Recipe.amount,
stashName = data.stashName, stashName = data.stashName,
onBack = data.onBack, onBack = data.onBack,
metadata = metadata, metadata = metadata,
@@ -270,7 +271,7 @@ function multiCraft(data)
for i = 1, maxCreation do for i = 1, maxCreation do
multiItemTable[i] = {} multiItemTable[i] = {}
for l, b in pairs(data.craft.ingredients) do for l, b in pairs(data.craft[data.item]) do
multiItemTable[i][l] = (b * i) multiItemTable[i][l] = (b * i)
end end
end end
@@ -376,7 +377,10 @@ end
--- }) --- })
--- ``` --- ```
function makeItem(data) function makeItem(origData)
local data = cloneTable(origData)
local Ped = PlayerPedId() local Ped = PlayerPedId()
if CraftLock then return end if CraftLock then return end
CraftLock = true CraftLock = true
@@ -391,7 +395,7 @@ function makeItem(data)
local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1 local craftAmount = (data.amount and data.amount ~= 1) and data.amount or 1
local metadata = data.metadata or nil local metadata = data.metadata or nil
local prop = data.craftable.Anims and data.craftable.Anims.prop or nil local prop = data.craftable.Anims and data.craftable.Anims.prop or nil
jsonPrint(prop)
local canReturn = true local canReturn = true
local crafted, crafting = true, true local crafted, crafting = true, true
@@ -413,12 +417,12 @@ function makeItem(data)
if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars if not Config.Crafting.SingleProgress then -- if SingleProgress is disabled, dont do ingredient progressbars
-- Run ingredient check and usage separately first -- Run ingredient check and usage separately first
for i = 1, craftAmount do for i = 1, craftAmount do
for k, v in pairs(data.craft.ingredients) do for k, v in pairs(data.craft[data.item]) do
if isInventoryOpen() then if isInventoryOpen() then
print("^1Error^7: ^2Inventory is open, you tried to break things") print("^1Error^7: ^2Inventory is open, you tried to break things")
stopCam(0) stopCam(0)
ClearPedTasks(Ped) ClearPedTasks(Ped)
if canReturn then craftingMenu(data) end if canReturn then craftingMenu(origData) end
CraftLock = false CraftLock = false
return return
end end
@@ -440,11 +444,7 @@ function makeItem(data)
end end
if not crafted then if not crafted then
stopCam(0) goto finishEarly
ClearPedTasks(Ped)
if canReturn then craftingMenu(data) end
CraftLock = false
return
end end
if crafting and progressBar({ if crafting and progressBar({
@@ -459,22 +459,19 @@ function makeItem(data)
}) then }) then
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken) TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil currentToken = nil
if data.craft.info.hasCrafted ~= nil then if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft.info.exp ~= nil then if data.craft.exp ~= nil then
craftingLevel += data.craft.exp.give craftingLevel += data.craft.exp.give
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end end
--if data.craftable.Recipes[1].oneUse == true then if data.craftable.Recipes[1].oneUse == true then
-- removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot) removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
-- local breakId = GetSoundId() local breakId = GetSoundId()
-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0) PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
-- canReturn = false canReturn = false
--end
if data.requiredItemfunc then
data.requiredItemfunc()
end end
else else
break break
@@ -492,19 +489,19 @@ function makeItem(data)
icon = data.item, icon = data.item,
request = true, request = true,
}) then }) then
data.craft.info.amount = craftAmount data.craft.amount *= craftAmount
for k, v in pairs(data.craft.ingredients) do for k, v in pairs(data.craft[data.item]) do
-- multiply igredient requirement in sent crafting table for removal -- multiply igredient requirement in sent crafting table for removal
data.craft.ingredients[k] = (v * craftAmount) data.craft[data.item][k] = (v * craftAmount)
end end
TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken) TriggerServerEvent(getScript()..":Crafting:GetItem", data.item, data.craft, data.stashName, metadata, currentToken)
currentToken = nil -- clear client cached token currentToken = nil -- clear client cached token
-- handle metadata and experience in a single go -- handle metadata and experience in a single go
if data.craft.info.hasCrafted ~= nil then if data.craft.hasCrafted ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft.info.exp ~= nil then if data.craft.exp ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel)
end end
@@ -514,20 +511,22 @@ function makeItem(data)
-- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0) -- PlaySoundFromEntity(breakId, "Drill_Pin_Break", Ped, "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
-- canReturn = false -- canReturn = false
--end --end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
end end
end end
::finishEarly::
if craftProp then destroyProp(craftProp) end if craftProp then destroyProp(craftProp) end
if data.sound then
StopSound(data.sound.soundId)
end
if data.requiredItemfunc then
data.requiredItemfunc()
end
--Wait(500) --Wait(500)
stopCam(0) stopCam(0)
CraftLock = false CraftLock = false
if canReturn then craftingMenu(data) end if canReturn then craftingMenu(origData) end
ClearPedTasks(Ped) ClearPedTasks(Ped)
end end
@@ -564,7 +563,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
if type(stashName) == "table" then if type(stashName) == "table" then
for _, name in pairs(stashName) do for _, name in pairs(stashName) do
stashItems = getStash(name) stashItems = getStash(name)
for k, v in pairs(craftable.ingredients) do for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then
itemRemove[k] = v itemRemove[k] = v
@@ -574,7 +573,7 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end end
else else
stashItems = getStash(stashName) stashItems = getStash(stashName)
for k, v in pairs(craftable.ingredients) do for k, v in pairs(craftable[ItemMake]) do
for _, b in pairs(stashItems or {}) do for _, b in pairs(stashItems or {}) do
if k == b.name then if k == b.name then
itemRemove[k] = v itemRemove[k] = v
@@ -584,13 +583,13 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
end end
stashRemoveItem(stashItems, stashName, itemRemove) stashRemoveItem(stashItems, stashName, itemRemove)
else else
if craftable then if craftable[ItemMake] then
for k, v in pairs(craftable.ingredients or {}) do for k, v in pairs(craftable[ItemMake]) do
removeItem(tostring(k), v, src) removeItem(tostring(k), v, src)
end end
end end
end end
addItem(ItemMake, craftable.info.amount or 1, metadata, src) addItem(ItemMake, craftable.amount or 1, metadata, src)
-- Optionally, add experience here: -- Optionally, add experience here:
-- for example: -- for example:
-- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end -- if isStarted("core_skills") then exports["core_skills"]:AddExperience(src, 2) end

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@@ -651,6 +651,29 @@ function lookEnt(entity)
end end
end end
-- Function to clone tables, to use when referencing tables that need to be hard set
function cloneTable(obj, opts, seen)
if type(obj) ~= "table" then return obj end
seen = seen or {}
if seen[obj] then return seen[obj] end
local copy = {}
seen[obj] = copy
-- Copy entries
for k, v in pairs(obj) do
local k2 = (opts and opts.copy_keys) and cloneTable(k, opts, seen) or k
copy[k2] = cloneTable(v, opts, seen)
end
-- Preserve metatable unless told not to
if not (opts and opts.strip_meta) then
local mt = getmetatable(obj)
if mt ~= nil then setmetatable(copy, mt) end
end
return copy
end
------------------------------------------------------------- -------------------------------------------------------------
-- Material and Prop Functions -- Material and Prop Functions

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@@ -231,7 +231,6 @@ function gtaProgressBar(data)
while result == nil do Wait(10) end while result == nil do Wait(10) end
inProgress = false inProgress = false
print(tostring(result))
-- Cleanup animations/tasks -- Cleanup animations/tasks
if data.dict then if data.dict then
stopAnim(data.dict, data.anim, ped) stopAnim(data.dict, data.anim, ped)
@@ -240,7 +239,6 @@ function gtaProgressBar(data)
ClearPedTasks(ped) ClearPedTasks(ped)
end end
-- Cleanup -- Cleanup
FreezeEntityPosition(ped, false) FreezeEntityPosition(ped, false)

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@@ -1,9 +1,7 @@
2.1.04 2.1.05
- Crafting fixes (prop/sound/remove ingredients) - Fix "true/false" print from built-in gta progressbars
- "SingleProgress" is now one progressbar - Revert Crafting system to previous style (I was too quick to do this)
- Add ropeControl.lua - to help create and edit custom ropes/wires - Fix singleprogress multiplying crafting recipes
- Support for new crafting recipe style
- create setStress() multiframework function
https://github.com/jimathy/jim_bridge/releases/latest https://github.com/jimathy/jim_bridge/releases/latest