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Author SHA1 Message Date
Jim Shield
d5af0334d5 Version Bump
`2.0.19` - `2.0.20`
2025-07-06 19:14:50 +01:00
19 changed files with 186 additions and 184 deletions

View File

@@ -21,12 +21,12 @@ This module provides access and control over player metadata, which is useful fo
print("Player stress level:", stress) print("Player stress level:", stress)
``` ```
- **setPlayerMetadata(player, key, value)** - **SetMetadata(player, key, value)**
⚠️ Server side only ⚠️ Server side only
- Updates or assigns a value to a specific metadata key for a player. - Updates or assigns a value to a specific metadata key for a player.
- The function updates the player's metadata using the active core export. - The function updates the player's metadata using the active core export.
- **Example:** - **Example:**
```lua ```lua
setPlayerMetadata(player, "stress", 0) SetMetadata(player, "stress", 0)
``` ```

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@@ -49,19 +49,17 @@ end
local function endTimer(label) local function endTimer(label)
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer()) timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
timers[label] = "("..(timers[label] / 1000).."s)" timers[label] = timers[label] / 1000
end end
startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots") startTimer("Cache")
-- Helper function to check if resource exists in server (instead of if it is already started) -- Helper function to check if resource exists in server (instead of if it is already started)
local function checkExists(resourceName) local function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped") return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
end end
-- Ensure oxmysql resource is loaded -- Ensure oxmysql resource is loaded
if checkExists(Exports.OXCoreExport) or checkExists(Exports.ESXExport) then
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua'))) local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
fileLoader() fileLoader()
end
if checkExists(Exports.OXCoreExport) then if checkExists(Exports.OXCoreExport) then
-- Detected OX_Core in server, wait for it to be started if needed -- Detected OX_Core in server, wait for it to be started if needed
@@ -90,6 +88,7 @@ end
---- Load Items ----- ---- Load Items -----
--------------------- ---------------------
-- Items initialization based on detected inventory system -- Items initialization based on detected inventory system
startTimer("Items")
if checkExists(Exports.OXInv) then if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started -- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
@@ -172,6 +171,7 @@ endTimer("Items")
--------------------- ---------------------
--- Load Vehicles --- --- Load Vehicles ---
--------------------- ---------------------
startTimer("Vehicles")
-- Vehicle loading depending on framework -- Vehicle loading depending on framework
if checkExists(Exports.QBXExport) then if checkExists(Exports.QBXExport) then
vehResource = Exports.QBXExport vehResource = Exports.QBXExport
@@ -215,6 +215,7 @@ endTimer("Vehicles")
--------------------- ---------------------
----- Load Jobs ----- ----- Load Jobs -----
--------------------- ---------------------
startTimer("Jobs")
-- Jobs loading based on framework -- Jobs loading based on framework
if checkExists(Exports.QBXExport) then if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport jobResource = Exports.QBXExport
@@ -307,6 +308,8 @@ end
-- Forcefully load the the specified config file from inventory scripts -- Forcefully load the the specified config file from inventory scripts
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory -- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting -- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
startTimer("InvWeight")
startTimer("InvSlots")
local function getInventoryConfig(resource, data) local function getInventoryConfig(resource, data)
if data.convars then if data.convars then
return function(path) return function(path)
@@ -320,19 +323,12 @@ local function getInventoryConfig(resource, data)
if not content then return nil, "Failed to load file" end if not content then return nil, "Failed to load file" end
local env = { local env = {
GetConvar = GetConvar, GetConvar = GetConvar, vector3 = vector3, Citizen = Citizen,
vector3 = vector3, GetResourceState = GetResourceState, exports = exports,
vector4 = vector4, DependencyCheck = DependencyCheck or function() return nil end,
Citizen = Citizen,
GetResourceState = GetResourceState,
exports = exports,
DependencyCheck = function() return nil end,
} }
local fn, err = load(content, '@'..data.file, 't', env) local fn, err = load(content, '@'..data.file, 't', env)
--local success, err = xpcall(fn, function(e)
-- print(debug.traceback("Error while executing qs-inventory config:\n" .. tostring(e), 2))
--end)
if not fn then return nil, "Failed to compile config: " .. err end if not fn then return nil, "Failed to compile config: " .. err end
if not pcall(fn) then return nil, "Error executing config file" end if not pcall(fn) then return nil, "Error executing config file" end
@@ -376,7 +372,6 @@ for script, data in pairs(invWeightTable) do
if checkExists(script) then if checkExists(script) then
if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end if script == Exports.QBInv and GetResourceState(Exports.JPRInv):find("start") then goto skip end
while GetResourceState(script) ~= "started" do Wait(100) print("Waiting for script start") end
local attempts = data.fallback or { data } local attempts = data.fallback or { data }
local lookup, used, err local lookup, used, err
@@ -424,17 +419,17 @@ CreateThread(function()
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
end end
if cache.InventoryWeight then if cache.InventoryWeight then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"]) print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
end end
if cache.InventorySlots then if cache.InventorySlots then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"]) print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
end end
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"]) print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"]) print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"]) print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"]) print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
endTimer("Cache") endTimer("Cache")
print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"]) print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
cacheReady = true cacheReady = true
end) end)

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.21" version "2.0.20"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -53,13 +53,13 @@ if isServer() then
if authCooldown[src] then if authCooldown[src] then
debugPrint("^1Auth^7: ^3Cooldown active^7 for Player ^1"..src.."^7, ignoring additional auth request") debugPrint("^1Auth^7: ^3Cooldown active^7 for Player ^1"..src.."^7, ignoring additional auth request")
return AuthEvent return ""
end end
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent) debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
authCooldown[src] = true authCooldown[src] = true
SetTimeout(60000, function() -- 1 minute cooldown SetTimeout(5000, function() -- 5 second cooldown
authCooldown[src] = nil authCooldown[src] = nil
end) end)

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@@ -117,6 +117,7 @@ function onResourceStart(func, thisScript)
debugPrint("^6Bridge^7: ^2Shared Load Detected^7.") debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
hasPrinted = true hasPrinted = true
end end
if isStarted(ESXExport) then Wait(10000) end
func() func()
end end
end end
@@ -193,13 +194,14 @@ end
local messageShown = false local messageShown = false
function waitForSharedLoad() function waitForSharedLoad()
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers) local timeout = 100000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loaded = true
local loop = 0 local loop = 0
while ((not Jobs or not next(Jobs)) or while ((not Jobs or not next(Jobs)) or
(not Items or not next(Items)) or (not Items or not next(Items)) or
(not Vehicles or not next(Vehicles)) (not Vehicles or not next(Vehicles))
) and (timeout and GetGameTimer() < timeout) do ) and ((GetGameTimer() - startTime) < timeout) do
if loop >= 3 and not messageShown then if loop >= 3 and not messageShown then
if (not Jobs or not next(Jobs)) then if (not Jobs or not next(Jobs)) then
print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded") print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
@@ -212,16 +214,19 @@ function waitForSharedLoad()
end end
messageShown = true messageShown = true
end end
--print((GetGameTimer() - startTime) < timeout)
Wait(1000) Wait(1000)
if Jobs and Items and Vehicles then
--print("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
loaded = true
break
end
loop += 1 loop += 1
end end
if not loaded then
if Jobs and Items and Vehicles then
debugPrint("^6Bridge^7: ^2Jobs, Items, and Vehicles Loaded^7.")
return true
else
print("^4Error^7: ^1Timeout reached while waiting for shared load^7.") print("^4Error^7: ^1Timeout reached while waiting for shared load^7.")
return false return false
else
return true
end end
end end

View File

@@ -34,10 +34,10 @@ end
if IsDuplicityVersion() then if IsDuplicityVersion() then
local cache = nil local cache = nil
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers) local timeout = GetGameTimer() + 120000 -- 2 minutes max wait (had to up this from 5 seconds because of slow servers)
-- Wait until jim_bridge is started and export is available -- Wait until jim_bridge is started and export is available
while not cache and (timeout and GetGameTimer() < timeout) do while not cache and GetGameTimer() < timeout do
if GetResourceState("jim_bridge"):find("start") then if GetResourceState("jim_bridge"):find("start") then
local success, result = pcall(function() local success, result = pcall(function()
return exports["jim_bridge"]:GetSharedData() return exports["jim_bridge"]:GetSharedData()
@@ -49,7 +49,7 @@ if IsDuplicityVersion() then
Wait(100) Wait(100)
end end
if timeout and not cache then if not cache then
print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.") print("^1ERROR^7: ^2jim_bridge export not available after timeout^7.")
return return
end end

View File

@@ -89,7 +89,7 @@ function craftingMenu(data)
-- Check if the player can carry the required items (server callback). -- Check if the player can carry the required items (server callback).
local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable) local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
local usingStash = data.stashName ~= nil and data.stashName ~= "" local usingStash = data.stashName ~= nil
Menu[#Menu+1] = { Menu[#Menu+1] = {
icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person", icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
@@ -320,6 +320,8 @@ end
--- }) --- })
--- ``` --- ```
Config.Crafting.SingleProgress = true -- Set false to use individual progress bars per craft
function makeItem(data) function makeItem(data)
if CraftLock then return end if CraftLock then return end
CraftLock = true CraftLock = true
@@ -411,11 +413,11 @@ function makeItem(data)
-- handle metadata and experience in a single go -- handle metadata and experience in a single go
if data.craft["hasCrafted"] ~= nil then if data.craft["hasCrafted"] ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft["exp"] ~= nil then if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give * craftAmount craftingLevel += data.craft["exp"].give * craftAmount
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
end end
if data.craftable.Recipes[1].oneUse == true then if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot) removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)
@@ -448,11 +450,11 @@ function makeItem(data)
currentToken = nil currentToken = nil
if data.craft["hasCrafted"] ~= nil then if data.craft["hasCrafted"] ~= nil then
data.craftable.craftedItems[data.item] = true data.craftable.craftedItems[data.item] = true
triggerCallback(getScript()..":server:setPlayerMetadata", "craftedItems", data.craftable.craftedItems) triggerCallback(getScript()..":server:SetMetadata", "craftedItems", data.craftable.craftedItems)
end end
if data.craft["exp"] ~= nil then if data.craft["exp"] ~= nil then
craftingLevel += data.craft["exp"].give craftingLevel += data.craft["exp"].give
triggerCallback(getScript()..":server:setPlayerMetadata", "craftingLevel", craftingLevel) triggerCallback(getScript()..":server:SetMetadata", "craftingLevel", craftingLevel)
end end
if data.craftable.Recipes[1].oneUse == true then if data.craftable.Recipes[1].oneUse == true then
removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot) removeItem("craftrecipe", 1, nil, data.craftable.Recipes[1].slot)

View File

@@ -376,73 +376,130 @@ end
--- ```lua --- ```lua
--- breakTool({ item = "drill", damage = 10 }) --- breakTool({ item = "drill", damage = 10 })
--- ``` --- ```
function breakTool(data) function breakTool(data) -- WIP
local metadata, slot = getItemMetadata(data.item) local durability, slot = getDurability(data.item)
metadata = metadata or {} if not durability then durability = 100 end
if not metadata.durability then metadata.durability = 100 end durability -= data.damage
metadata.durability -= data.damage if durability <= 0 then
if metadata.durability <= 0 then removeItem(data.item, 1)
removeItem(data.item, 1, nil, slot)
local breakId = GetSoundId() local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0) PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
else else
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata }) TriggerServerEvent(getScript()..":server:setMetaData", { item = data.item, slot = slot, metadata = { durability = durability } })
end end
end end
--- Retrieves the durability and slot number of an item in a player's inventory.
--- Reduces the uses of a tool by a specified damage amount.
--- ---
--- If uses reaches zero or below, the tool is removed and a break sound is played. --- Searches through the player's inventory for the specified item.
--- ---
--- @param data table Contains: --- @param item string The item name.
--- - item (string): The tool's name. --- @return number|nil number The durability, or nil if not found.
--- - damage (number): The damage % to apply. --- @return number|nil number The slot number, or nil if not found.
--- ---
--- @usage --- @usage
--- ```lua --- ```lua
--- useToolDegrade({ item = "drill", maxUse = 10 }) --- local durability, slot = getDurability("drill")
--- if durability then
--- print("Durability:", durability)
--- print("Slot:", slot)
--- end
--- ``` --- ```
function useToolDegrade(data) -- WIP function getDurability(item)
local metadata, slot = getItemMetadata(data.item)
metadata = metadata or {}
if not metadata["Uses Left"] then metadata["Uses Left"] = data.maxUse end
metadata["Uses Left"] -= 1
if metadata["Uses Left"] <= 0 then
removeItem(data.item, 1, nil, slot)
local breakId = GetSoundId()
PlaySoundFromEntity(breakId, "Drill_Pin_Break", PlayerPedId(), "DLC_HEIST_FLEECA_SOUNDSET", 1, 0)
else
TriggerServerEvent(getScript()..":server:setItemMetaData", { item = data.item, slot = slot, metadata = metadata })
end
end
function getItemMetadata(item, slot, src)
local lowestSlot = 100 local lowestSlot = 100
local chosenSlot = slot local durability = nil
local metadata = {} if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
local itemcheck = Core.Functions.GetPlayerData().items
local itemcheck = getPlayerInv(src)
if chosenSlot then
for k, v in pairs(itemcheck) do
if v.name == item and v.slot == chosenSlot then
lowestSlot = v.slot
metadata = itemcheck[k].info or itemcheck[k].metadata or {}
debugPrint("^6Bridge^7: ^2Found metadata for item ^3"..item.." ^2in slot ^3"..lowestSlot.."^7")
end
end
else
for k, v in pairs(itemcheck) do for k, v in pairs(itemcheck) do
if v.name == item then if v.name == item then
if v.slot <= lowestSlot then if v.slot <= lowestSlot then
lowestSlot = v.slot lowestSlot = v.slot
metadata = itemcheck[k].info or itemcheck[k].metadata or {} durability = itemcheck[k].info and itemcheck[k].info.durability or nil
end end
end end
end end
end end
return metadata, lowestSlot
if isStarted(OXInv) then
local itemcheck = exports[OXInv]:Search('slots', item)
for k, v in pairs(itemcheck) do
if v.slot <= lowestSlot then
debugPrint(v.slot, itemcheck[k].metadata.durability)
lowestSlot = v.slot
durability = v.metadata and v.metadata.durability or nil
end
end
end
if isStarted(QSInv) then
local itemcheck = exports[QSInv]:getUserInventory()
for _, v in pairs(itemcheck) do
if v.name == item and v.slot <= lowestSlot then
lowestSlot = v.slot
durability = v.info and v.info.durability or nil
end
end
end
if isStarted(CoreInv) then
local itemcheck = exports[CoreInv]:getInventory()
for _, v in pairs(itemcheck) do
if v.name == item and v.slot <= lowestSlot then
lowestSlot = v.slot
durability = v.metadata and v.metadata.durability or nil
end
end
end
if isStarted(CodeMInv) then
local itemcheck = exports[CodeMInv]:GetClientPlayerInventory()
for _, v in pairs(itemcheck) do
if v.name == item and tonumber(v.slot) <= lowestSlot then
lowestSlot = tonumber(v.slot)
durability = v.info and v.info.durability or nil
end
end
end
if isStarted(OrigenInv) then
local itemcheck = exports[OrigenInv]:getPlayerInventory()
for _, v in pairs(itemcheck) do
if v.name == item and v.slot <= lowestSlot then
lowestSlot = v.slot
durability = v.metadata and v.metadata.durability or nil
end
end
end
if isStarted(TgiannInv) then
local itemcheck = exports[TgiannInv]:GetPlayerItems()
for _, v in pairs(itemcheck) do
if v.name == item and v.slot <= lowestSlot then
lowestSlot = v.slot
durability = v.metadata and v.metadata.durability or nil
end
end
end
-- For ESX default inventory (es_extended)
if ESX and isStarted(ESXExport) then
local xPlayer = ESX.GetPlayerData() or {}
if xPlayer.inventory then
for _, v in ipairs(xPlayer.inventory) do
if v.name == item then
-- Optionally use a slot field if available; otherwise, use the index
if v.slot and v.slot <= lowestSlot then
lowestSlot = v.slot
end
if v.metadata and v.metadata.durability then
durability = v.metadata.durability
end
end
end
end
end
return durability, lowestSlot
end end
--- Server event handler to set metadata for an item. --- Server event handler to set metadata for an item.
@@ -456,9 +513,9 @@ end
--- ---
--- @usage --- @usage
--- ```lua --- ```lua
--- TriggerServerEvent("script:server:setItemMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } }) --- TriggerServerEvent("script:server:setMetaData", { item = "drill", slot = 5, metadata = { durability = 80 } })
--- ``` --- ```
RegisterNetEvent(getScript()..":server:setItemMetaData", function(data, src) RegisterNetEvent(getScript()..":server:setMetaData", function(data, src)
local src = src or source local src = src or source
if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then if isStarted(QBInv) or isStarted(PSInv) or isStarted(RSGInv) or isStarted(JPRInv) then
--debugPrint(src, data.item, 1, data.slot) --debugPrint(src, data.item, 1, data.slot)

View File

@@ -104,31 +104,16 @@ function toggleDuty()
TriggerServerEvent("QBCore:ToggleDuty") TriggerServerEvent("QBCore:ToggleDuty")
Wait(100) Wait(100)
onDuty = getPlayer().onDuty onDuty = getPlayer().onDuty
elseif isStarted(RSGExport) then elseif isStarted(RSGExport) then
TriggerServerEvent("RSGCore:ToggleDuty") TriggerServerEvent("RSGCore:ToggleDuty")
Wait(100) Wait(100)
onDuty = getPlayer().onDuty onDuty = getPlayer().onDuty
else
elseif isStarted(ESXExport) then
local tempJob = ESX.GetPlayerData().job
tempJob.onDuty = not onDuty
ESX.SetPlayerData("job", tempJob)
onDuty = getPlayer().onDuty
if onDuty then if onDuty then
triggerNotify(nil, "Now on duty", "success") triggerNotify(nil, "Now on duty", "success")
else else
triggerNotify(nil, "Now off duty", "success") triggerNotify(nil, "Now off duty", "success")
end end
else
onDuty = not onDuty
if onDuty then
triggerNotify(nil, "Now on duty", "success")
else
triggerNotify(nil, "Now off duty", "success")
end
end end
end end

View File

@@ -187,7 +187,7 @@ end
--- ``` --- ```
function playAnim(animDict, animName, duration, flag, ped, speed) function playAnim(animDict, animName, duration, flag, ped, speed)
loadAnimDict(animDict) loadAnimDict(animDict)
debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName, flag) debugPrint("^6Bridge^7: ^3playAnim^7() ^2Triggered^7: ", animDict, animName)
TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false) TaskPlayAnim(ped and ped or PlayerPedId(), animDict, animName, speed or 8.0, speed or -8.0, duration or 30000, flag or 50, 1, false, false, false)
end end
@@ -239,24 +239,3 @@ function playGameSound(audioBank, soundSet, soundRef, coords, synced, range)
end end
ReleaseScriptAudioBank(audioBank) ReleaseScriptAudioBank(audioBank)
end end
-- Experimental, add fade in for spawned entities
function fadeInEnt(ent, duration)
if not DoesEntityExist(ent) then return end
duration = duration or 500 -- in ms
local fadeSteps = 20
local stepTime = duration / fadeSteps
SetEntityAlpha(ent, 0, false)
SetEntityVisible(ent, true, false)
SetEntityLocallyInvisible(ent) -- sometimes helps prevent "pop-in" in early frames
for i = 1, fadeSteps do
Wait(stepTime)
local newAlpha = math.floor((i / fadeSteps) * 255)
SetEntityAlpha(ent, newAlpha, false)
end
-- Restore full visibility
ResetEntityAlpha(ent)
end

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@@ -62,7 +62,7 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
model = data.model model = data.model
loadModel(data.model) loadModel(data.model)
ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false) ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.03, coords.w, synced and synced or false, false)
SetEntityAlpha(ped, 0, false)
-- Inheritance -- Inheritance
SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false) SetPedHeadBlendData(ped, data.custom.faceFather, data.custom.faceMother, data.custom.raceShape, data.custom.skinFather, data.custom.skinMother, data.custom.raceSkin, data.custom.faceMix or 0, data.custom.skinMix or 0, data.custom.raceMix or 0, false)
@@ -116,7 +116,6 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
loadModel(model) loadModel(model)
if gameName == "rdr3" then if gameName == "rdr3" then
ped = CreatePed(model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false) ped = CreatePed(model, coords.x, coords.y, coords.z - 1.03, coords.w, synced or false, false)
SetEntityAlpha(ped, 0, false)
SetEntityVisible(ped, 1) -- SetEntityVisible SetEntityVisible(ped, 1) -- SetEntityVisible
SetEntityAlpha(ped, 255, false) -- SetEntityAlpha SetEntityAlpha(ped, 255, false) -- SetEntityAlpha
SetRandomOutfitVariation(ped, true) -- Invisible without SetRandomOutfitVariation(ped, true) -- Invisible without
@@ -142,10 +141,6 @@ function makePed(data, coords, freeze, collision, scenario, anim, synced)
end end
unloadModel(model) unloadModel(model)
Peds[keyGen()..keyGen()] = ped Peds[keyGen()..keyGen()] = ped
CreateThread(function()
fadeInEnt(ped)
end)
return ped return ped
end end

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@@ -23,16 +23,12 @@ local Props = {}
function makeProp(data, freeze, synced) function makeProp(data, freeze, synced)
loadModel(data.prop) loadModel(data.prop)
local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false) local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
SetEntityAlpha(veh, 0, false)
SetEntityHeading(prop, (data.coords.w or 0) + 180.0) SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
FreezeEntityPosition(prop, freeze or false) FreezeEntityPosition(prop, freeze or false)
debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords)) debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
SetModelAsNoLongerNeeded(data.prop) SetModelAsNoLongerNeeded(data.prop)
Props[keyGen()..keyGen()] = prop Props[keyGen()..keyGen()] = prop
CreateThread(function()
fadeInEnt(prop)
end)
return prop return prop
end end

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@@ -18,22 +18,18 @@ function makeVeh(model, coords)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false) local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
SetVehicleHasBeenOwnedByPlayer(veh, true) SetVehicleHasBeenOwnedByPlayer(veh, true)
if gameName ~= "rdr3" then if gameName ~= "rdr3" then
SetEntityAlpha(veh, 0, false)
SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true) SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
Wait(100) Wait(100)
SetVehicleNeedsToBeHotwired(veh, false) SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, 'OFF') SetVehRadioStation(veh, 'OFF')
SetVehicleFuelLevel(veh, 100.0) SetVehicleFuelLevel(veh, 100.0)
SetVehicleModKit(veh, 0) SetVehicleModKit(veh, 0)
end end
SetVehicleOnGroundProperly(veh) SetVehicleOnGroundProperly(veh)
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords)) debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
unloadModel(model) unloadModel(model)
Vehicles[#Vehicles + 1] = veh Vehicles[#Vehicles + 1] = veh
CreateThread(function()
fadeInEnt(veh)
end)
return veh return veh
end end

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@@ -150,7 +150,6 @@ function progressBar(data)
anim = { anim = {
dict = data.dict, dict = data.dict,
clip = data.anim, clip = data.anim,
flag = data.flag
}, },
prop = { prop = {
model = data.prop and data.prop.model, model = data.prop and data.prop.model,
@@ -161,7 +160,7 @@ function progressBar(data)
}) then }) then
result = true result = true
else else
result = false result = true
end end
elseif Config.System.ProgressBar == "red" then elseif Config.System.ProgressBar == "red" then

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@@ -58,9 +58,9 @@ end
--- ---
--- @usage --- @usage
--- ```lua --- ```lua
--- local myMeta = getPlayerMetadata(player, "myKey") --- local myMeta = GetMetadata(player, "myKey")
--- ``` --- ```
function getPlayerMetadata(player, key) function GetMetadata(player, key)
if not player then if not player then
debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key) debugPrint("^6Bridge^7: ^3GetMetadata^7() calling server: "..key)
return triggerCallback(getScript()..":server:GetMetadata", key) return triggerCallback(getScript()..":server:GetMetadata", key)
@@ -98,11 +98,11 @@ createCallback(getScript()..":server:GetMetadata", function(source, key)
if type(key) == "table" then if type(key) == "table" then
local Metadata = {} local Metadata = {}
for _, k in ipairs(key) do for _, k in ipairs(key) do
Metadata[k] = getPlayerMetadata(player, k) Metadata[k] = GetMetadata(player, k)
end end
return Metadata return Metadata
elseif type(key) == "string" then elseif type(key) == "string" then
return getPlayerMetadata(player, key) return GetMetadata(player, key)
end end
end) end)
@@ -120,9 +120,9 @@ end)
--- ---
--- @usage --- @usage
--- ```lua --- ```lua
--- setPlayerMetadata(player, "myKey", "newValue") --- SetMetadata(player, "myKey", "newValue")
--- ``` --- ```
function setPlayerMetadata(player, key, value) function SetMetadata(player, key, value)
debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata for key: "..key) debugPrint("^6Bridge^7: ^3SetMetadata^7() setting metadata for key: "..key)
if isStarted(QBExport) or isStarted(QBXExport) then if isStarted(QBExport) or isStarted(QBXExport) then
debugPrint("^6Bridge^7: ^3SetMetadata^7() using QBExport/QBXExport") debugPrint("^6Bridge^7: ^3SetMetadata^7() using QBExport/QBXExport")
@@ -144,14 +144,14 @@ function setPlayerMetadata(player, key, value)
end end
-- Register a server callback for setting metadata. -- Register a server callback for setting metadata.
createCallback(getScript()..":server:setPlayerMetadata", function(source, key, value) createCallback(getScript()..":server:SetMetadata", function(source, key, value)
debugPrint("SetMetadata callback triggered for source:", source, "key:", key, "value:", value) debugPrint("SetMetadata callback triggered for source:", source, "key:", key, "value:", value)
local player = GetPlayer(source) local player = GetPlayer(source)
--[[if not player then --[[if not player then
print("Error setting metadata: player not found for source "..tostring(source)) print("Error setting metadata: player not found for source "..tostring(source))
return false return false
end]] end]]
setPlayerMetadata(player, key, value) SetMetadata(player, key, value)
print("Metadata set successfully.", key) print("Metadata set successfully.", key)
return true return true
end) end)

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@@ -412,7 +412,7 @@ function hasJob(job, source, grade)
elseif isStarted(QBExport) and not isStarted(QBXExport) then elseif isStarted(QBExport) and not isStarted(QBXExport) then
if Core.Functions.GetPlayer then if Core.Functions.GetPlayer then
local player = Core.Functions.GetPlayer(src) local player = Core.Functions.GetPlayer(src)
if not player then goto skip end if not player then print("Player not found for src: "..src) end
local jobinfo = player.PlayerData.job local jobinfo = player.PlayerData.job
if jobinfo.name == job then if jobinfo.name == job then
hasJobFlag = true hasJobFlag = true
@@ -437,10 +437,11 @@ function hasJob(job, source, grade)
if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end if grade and not (grade <= ganginfo.grade.level) then hasJobFlag = false end
end end
end end
elseif isStarted(RSGExport) then elseif isStarted(RSGExport) then
if Core.Functions.GetPlayer then if Core.Functions.GetPlayer then
local player = Core.Functions.GetPlayer(src) local player = Core.Functions.GetPlayer(src)
if not player then goto skip end if not player then print("Player not found for src: "..src) end
local jobinfo = player.PlayerData.job local jobinfo = player.PlayerData.job
if jobinfo.name == job then if jobinfo.name == job then
hasJobFlag = true hasJobFlag = true
@@ -530,7 +531,6 @@ function hasJob(job, source, grade)
print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3starter^1.^2lua^7") print("^4ERROR^7: ^2No Core detected for hasJob() ^7- ^2Check ^3starter^1.^2lua^7")
end end
end end
::skip::
return hasJobFlag, duty return hasJobFlag, duty
end end

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@@ -15,9 +15,6 @@ local stash
-- If running on the server, create a callback to retrieve stash items. -- If running on the server, create a callback to retrieve stash items.
if isServer() then if isServer() then
createCallback(getScript()..':server:GetStashItems', function(source, stashName) createCallback(getScript()..':server:GetStashItems', function(source, stashName)
if stashName == nil or stashName == "" then
return {}
end
stash = getStash(stashName) stash = getStash(stashName)
return stash return stash
end) end)
@@ -38,9 +35,9 @@ local stashCache = {}
--- local cached = GetStashTimeout("playerStash") --- local cached = GetStashTimeout("playerStash")
--- ``` --- ```
function GetStashTimeout(stashName, stop) function GetStashTimeout(stashName, stop)
if stop or (stashName == nil or stashName == "") then if stop then
stashCache = {} stashCache = {}
return false return
end end
-- Retrieve cache for this stash, or initialize if not present. -- Retrieve cache for this stash, or initialize if not present.
@@ -88,7 +85,7 @@ end
--- local found, stashName = checkStashItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 }) --- local found, stashName = checkStashItem({"playerStash", "storageStash"}, { iron = 2, wood = 5 })
--- ``` --- ```
function checkStashItem(stashes, itemTable) function checkStashItem(stashes, itemTable)
if not stashes or stashes == "" then if not stashes then
return hasItem(itemTable), nil return hasItem(itemTable), nil
end end
@@ -320,7 +317,7 @@ end
--- ``` --- ```
function getStash(stashName) function getStash(stashName)
local stashResource = "" local stashResource = ""
if stashName == "" or type(stashName) ~= "string" then if type(stashName) ~= "string" then
print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)") print("^6Bridge^7: ^2Stash name was not a string ^3"..stashName.."^7(^3"..type(stashName).."^7)")
return {} return {}
end end
@@ -423,10 +420,6 @@ end
--- stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 }) --- stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
--- ``` --- ```
function stashRemoveItem(stashItems, stashName, items) function stashRemoveItem(stashItems, stashName, items)
if stashName == "" or stashName == nil then
print("^1ERROR^7: ^1stashRemoveItem triggered but stashName was empty^7")
return
end
if type(stashName) ~= "table" then if type(stashName) ~= "table" then
stashName = { stashName } stashName = { stashName }
end end

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@@ -22,7 +22,7 @@ end
local function stopAnim(animDict, animName, ped) local function stopAnim(animDict, animName, ped)
StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5) StopAnimTask(ped or PlayerPedId(), animDict, animName, 0.5)
StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5) StopAnimTask(ped or PlayerPedId(), animName, animDict, 0.5)
RemoveAnimDict(animDict) unloadAnimDict(animDict)
end end
function redProgressBar(data) function redProgressBar(data)

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@@ -1,14 +1,14 @@
2.0.21 2.0.20
- Fix toggleDuty() for ESX users - Add Full support for lation_ui
- Rename metadata handler functions - Add "Open Wheel" to searchCar()
- Add useToolDegrade() to force limited uses for items - Increase timeout for cache timer from 5 seconds to 2 minutes
- Make breakTool() smarter - Fix GTA progressbar erroring on playAnim()
- Fix getPlayer() not checking if player data exists yet on qbcore - Add Igredient location indicator when crafting
- Fix inbuilt gta progressbar error when stopping animations - Fix JPRInv checks breaking early when caching framework info
- lation_ui support fixes - Enhance doesItemExist() and add getItemLabel() function
- Add fade in animations for created entities - Add Support for old qb-inventory config loading
- Fix waitForSharedLoad() not announcing when an error occurs - Fix typo in cancarry when using Tgiann Inv
- Incrase authToken timeout from 5 seconds to 1 minute - Add support for single progressBar when crafting
https://github.com/jimathy/jim_bridge https://github.com/jimathy/jim_bridge