Commit Graph

10 Commits

Author SHA1 Message Date
Jim Shield
f799e6b2d6 move delete ped loop out of another loop 2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504 Improve cleanup of distance based peds
When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4 Add function to makeDistPed that runs after creation
Kept forgetting to do this

When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created

eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
	if v["killable"] then
		SetEntityInvincible(ped, false)
		SetBlockingOfNonTemporaryEvents(ped, false)
		FreezeEntityPosition(ped, false)
	end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
9729d2fef1 Add condition for stopping entity fade in 2025-07-17 12:40:43 +01:00
derTweaky
e973c64ffd Update makePed.lua
Typo fix
2025-07-12 12:27:31 +02:00
Jim Shield
e6b4c1d13c Add fade in animations for entity spawning 2025-07-09 15:10:53 +01:00
Jim Shield
2da2c56705 add basic support for RedM (RSGCore) 2025-04-07 20:52:59 +01:00
Jim Shield
4d8305c844 changes for beta branch 2025-04-01 14:15:50 +01:00
Jim Shield
8eb98bff29 (Beta) Fixes for multiframework support 2025-03-01 12:58:43 +00:00
Jim Shield
e72fad0bfa Upload beta 1.2 2025-02-21 13:47:15 +00:00