I've separated the built-in custom native GTA Notifications, skillcheck and draw text targets to separate files to be loaded along side `jim_bridge`
This now makes it so they only load once instead of with every single script, and each one can call on it
This change also makes these systems able to be called outside of `jim_bridge`
For example in my test server I'm currently using:
```lua
function QBCore.Functions.Notify(text, texttype, length, icon)
CreateThread(function()
exports.jim_bridge:Notify(nil, text, icon)
end)
end
```