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Revamp framework caching
People were reporting issues with scripts claiming items didn't exist, I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded) I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too. --- Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions ---
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@@ -197,22 +197,23 @@ function waitForSharedLoad()
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local timeout = 100000 -- 10 seconds in milliseconds
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local startTime = GetGameTimer()
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local loaded = true
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--Wait(1000)
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local count = {}
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local loop = 0
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while ((not Jobs or not next(Jobs)) and (not Items or not next(Items)) and (not Vehicles or not next(Vehicles))) and (GetGameTimer() - startTime) < timeout do
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if not messageShown then
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while ((not Jobs or not next(Jobs)) or
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(not Items or not next(Items)) or
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(not Vehicles or not next(Vehicles))
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) and ((GetGameTimer() - startTime) < timeout) do
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if loop >= 3 and not messageShown then
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if (not Jobs or not next(Jobs)) then
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debugPrint("^4Debug^7: ^2Waiting for Jobs to be loaded")
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print("^4Debug^7: ^2Waiting for ^7Jobs^2 to be loaded")
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end
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if (not Items or not next(Items)) then
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debugPrint("^4Debug^7: ^2Waiting for Items to be loaded")
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print("^4Debug^7: ^2Waiting for ^7Items^2 to be loaded")
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end
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if (not Vehicles or not next(Vehicles)) then
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debugPrint("^4Debug^7: ^2Waiting for Vehicles to be loaded")
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print("^4Debug^7: ^2Waiting for ^7Vehicles^2 to be loaded")
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end
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messageShown = true
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end
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messageShown = true
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--print((GetGameTimer() - startTime) < timeout)
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Wait(1000)
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if Jobs and Items and Vehicles then
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