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Add indicator of ingredient items check location
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@@ -89,6 +89,14 @@ function craftingMenu(data)
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-- Check if the player can carry the required items (server callback).
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-- Check if the player can carry the required items (server callback).
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local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
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local canCarryTable = triggerCallback(getScript()..':server:canCarry', tempCarryTable)
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local usingStash = data.stashName ~= nil
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Menu[#Menu+1] = {
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icon = usingStash and "fas fa-boxes-stacked" or "fas fa-person",
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header = "Material Source: "..(usingStash and "Job Stash" or "Player Inventory"),
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disabled = true,
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}
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-- Process each recipe to create menu entries.
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-- Process each recipe to create menu entries.
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for i = 1, #Recipes do
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for i = 1, #Recipes do
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if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
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if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
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