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Enhance built in ui_modules to support RedM
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@@ -79,7 +79,7 @@ function gtaSkillCheck()
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-- Draw stationary cursor at result position
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DrawRect(x - width / 2 + cursorPos * width, y, 0.002, height + 0.01, 255, 255, 255, 255)
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-- Display result text
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drawSuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
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drawGTASuccessText(x, y, result and "Success" or "Failed", result and 114 or 228, result and 204 or 52, result and 144 or 52)
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end
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if result then
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successes += 1
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@@ -94,7 +94,7 @@ function gtaSkillCheck()
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return successes == barsRequired
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end
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function drawSuccessText(x, y, text, r, g, b)
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function drawGTASuccessText(x, y, text, r, g, b)
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SetTextFont(8)
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SetTextScale(0.45, 0.45)
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SetTextColour(r, g, b, 255)
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@@ -118,4 +118,10 @@ function createScaleBars(x, y, width, height)
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DrawRect(x, y, width, height, 100, 100, 100, 255)
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end
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exports("skillCheck", gtaSkillCheck)
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exports("skillCheck", function(...)
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if GetCurrentGameName() == "rdr3" then
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--redSkillCheck(...)
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else
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gtaSkillCheck(...)
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end
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end)
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