Enhance built in ui_modules to support RedM

This commit is contained in:
Jim Shield
2025-06-21 22:34:03 +01:00
parent 2c41272c36
commit f154b45076
4 changed files with 528 additions and 128 deletions

View File

@@ -125,13 +125,14 @@ function progressBar(data)
elseif Config.System.ProgressBar == "red" then
-- Currently only uses jim-redui if you choose this option
if exports["jim-redui"]:progressBar({
if exports["jim_bridge"]:redProgressBar({
label = data.label,
time = debugMode and 1000 or data.time,
dict = data.dict,
anim = data.anim,
flag = data.flag or 32,
task = data.task,
disableMovement = true,
cancel = true,
}) then
result = true
@@ -140,73 +141,21 @@ function progressBar(data)
end
elseif Config.System.ProgressBar == "gta" then
loadTextureDict("timerbars")
if inProgress then return false end
inProgress = true
local wait = debugMode and 1000 or data.time
local endTime = GetGameTimer() + wait
local ped = PlayerPedId()
-- Setup Animation/Task if specified
if data.dict then
playAnim(data.dict, data.anim, -1, data.flag or 32)
elseif data.task then
TaskStartScenarioInPlace(ped, data.task, -1, true)
if exports["jim_bridge"]:gtaProgressBar({
label = data.label,
time = debugMode and 1000 or data.time,
dict = data.dict,
anim = data.anim,
flag = data.flag or 32,
task = data.task,
disableMovement = true,
cancel = true,
}) then
result = true
else
result = false
end
-- Progress bar rendering loop
CreateThread(function()
while GetGameTimer() < endTime and inProgress do
Wait(0)
local elapsed = GetGameTimer()
local percentage = ((elapsed - (endTime - wait)) / wait) * 100
-- Convert to segmented progress (assuming 5 segments here)
local segments = 5 -- Number of segments in the bar
local segmentProgress = {}
local progressPerSegment = 100 / segments
for i = 1, segments do
local segmentStart = (i - 1) * progressPerSegment
local segmentEnd = i * progressPerSegment
if percentage >= segmentEnd then
segmentProgress[i] = 100
elseif percentage <= segmentStart then
segmentProgress[i] = 0
else
segmentProgress[i] = ((percentage - segmentStart) / progressPerSegment) * 100
end
end
percentage = percentage >= 100 and 100 or percentage
-- Draw your segmented progress bar
ShowGTAProgressBar(segmentProgress, data.label, ("%.0f%%"):format(percentage))
-- Controls to disable during progress
DisablePlayerFiring(ped, true)
DisableControlAction(0, 25, true) -- Disable aim
DisableControlAction(0, 21, true) -- Disable sprint
DisableControlAction(0, 30, true) -- Disable move left/right
DisableControlAction(0, 31, true) -- Disable move forward/back
DisableControlAction(0, 36, true) -- Disable stealth
if data.cancel and (IsControlJustReleased(0, 202) or IsControlJustReleased(0, 177) or IsControlJustReleased(0, 73)) then
inProgress = false
end
end
end)
-- Wait for completion or cancel
while GetGameTimer() < endTime and inProgress do
Wait(100)
end
-- Cleanup animations/tasks
if data.dict then stopAnim(data.dict, data.anim, ped) end
ClearPedTasks(ped)
result = inProgress
inProgress = false
end
while result == nil do
@@ -235,51 +184,6 @@ function progressBar(data)
return result
end
function ShowGTAProgressBar(currentProg, title, level)
local loc = vec2(0.37, 0.90)
local size = vec2(0.3, 0.03)
-- Draw background box
DrawSprite("timerbars", "all_black_bg", loc.x +0.028, loc.y-0.01, 0.15, 0.07, 0.0, 255, 255, 255, 255)
DrawSprite("timerbars", "all_black_bg", loc.x +0.170, loc.y-0.01, 0.15, 0.07, 180.0, 255, 255, 255, 255)
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.35, 0.35)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(title)
DrawText(loc.x - size.x / 4 + 0.074, loc.y - 0.034) -- Adjust text position
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.35, 0.25)
SetTextColour(255, 255, 255, 255)
SetTextEntry("STRING")
AddTextComponentString(level)
DrawText(loc.x - size.x / 4 + 0.246, loc.y - 0.030) -- Right-aligned additional text
local segmentWidth = (size.x + 0.05) / (#currentProg * 2) -- Divide the total width by 18 (9 segments * 2 gaps for each)
local gap = segmentWidth / #currentProg -- Smaller gap between segments
for i = 1, #currentProg do
local segmentX = (loc.x - size.x / 4 ) + 0.075 + (i - 1) * (segmentWidth + gap)
local fillPercentage = currentProg[i]
local progressBarWidth = segmentWidth * (fillPercentage / 100)
-- Semi-transparent background for each segment
DrawRect(segmentX + segmentWidth / 2, loc.y, segmentWidth, size.y / 3.4, 100, 100, 100, 255)
-- Filling progress for each segment
if progressBarWidth > 0 then
DrawRect(segmentX + progressBarWidth / 2, loc.y, progressBarWidth, size.y / 3.4, 93, 182, 229, 255) -- Blue progress
end
end
end
--- Stops the current progress bar.
---
--- This function cancels the progress bar based on the configured progress bar system, handling any necessary cleanup.
@@ -289,7 +193,7 @@ function stopProgressBar()
elseif Config.System.ProgressBar == "qb" then
TriggerEvent("progressbar:client:cancel")
elseif Config.System.ProgressBar == "gta" or Config.System.ProgressBar == "red" then
inProgress = false
exports["jim_bridge"]:stopProgressBar()
end
end