Adjust frameworkCache.lua to be table based

Reworked `frameworkCache.lua` to the new layout

Fix possibility of invisible props/ peds/vehicles on spawn

Start adding very basic and unfinished support for RedM VorpCore
This commit is contained in:
Jim Shield
2025-08-26 13:24:36 +01:00
parent a851f8823c
commit eafa881cf8
10 changed files with 331 additions and 220 deletions

View File

@@ -30,7 +30,7 @@ function makeVeh(model, coords, synced, fade)
debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
unloadModel(model)
Vehicles[#Vehicles + 1] = veh
if fade ~= false then
if fade ~= false and gameName ~= "rdr3" then
SetEntityAlpha(veh, 0, false)
CreateThread(function()
fadeInEnt(veh)