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Adjust frameworkCache.lua to be table based
Reworked `frameworkCache.lua` to the new layout Fix possibility of invisible props/ peds/vehicles on spawn Start adding very basic and unfinished support for RedM VorpCore
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@@ -30,7 +30,7 @@ function makeVeh(model, coords, synced, fade)
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debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
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unloadModel(model)
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Vehicles[#Vehicles + 1] = veh
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if fade ~= false then
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if fade ~= false and gameName ~= "rdr3" then
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SetEntityAlpha(veh, 0, false)
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CreateThread(function()
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fadeInEnt(veh)
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