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Adjust frameworkCache.lua to be table based
Reworked `frameworkCache.lua` to the new layout Fix possibility of invisible props/ peds/vehicles on spawn Start adding very basic and unfinished support for RedM VorpCore
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@@ -24,14 +24,14 @@ local distProps = {}
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function makeProp(data, freeze, synced, fade)
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loadModel(data.prop)
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local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced and synced or false, synced and synced or false, false)
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SetEntityAlpha(veh, 0, false)
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SetEntityHeading(prop, (data.coords.w or 0) + 180.0)
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FreezeEntityPosition(prop, freeze or false)
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debugPrint("^6Bridge^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..data.prop.."^7' | ^2Coord^7: "..formatCoord(data.coords))
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SetModelAsNoLongerNeeded(data.prop)
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Props[keyGen()..keyGen()] = prop
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if fade ~= false then
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if fade ~= false and gameName ~= "rdr3" then
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SetEntityAlpha(prop, 0, false)
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CreateThread(function()
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fadeInEnt(prop)
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end)
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