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Add fade in animations for entity spawning
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@@ -18,18 +18,22 @@ function makeVeh(model, coords)
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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if gameName ~= "rdr3" then
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SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
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SetEntityAlpha(veh, 0, false)
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SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(veh), true)
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Wait(100)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetVehicleFuelLevel(veh, 100.0)
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SetVehicleModKit(veh, 0)
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end
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SetVehicleOnGroundProperly(veh)
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debugPrint("^6Bridge^7: ^1Veh ^2Created^7: '^6"..veh.."^7' | ^2Hash^7: ^7'^6"..model.."^7' | ^2Coord^7: "..formatCoord(coords))
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unloadModel(model)
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Vehicles[#Vehicles + 1] = veh
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CreateThread(function()
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fadeInEnt(veh)
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end)
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return veh
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end
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