move exploit protection to new file

Moves Auth Token stuff to separate file because it doesn't really need to be in `itemcontrol.lua`

Helps me keep track of it better too

Also added a "cooldown" to workaround people's multicharacter scripts claiming the players loaded more than once and breaking it
This commit is contained in:
Jim Shield
2025-06-20 20:55:49 +01:00
parent 4da4cbfc15
commit de45491c8c
3 changed files with 119 additions and 100 deletions

View File

@@ -717,8 +717,6 @@ end
-------------------------------------------------------------
-- Server Callback Registration
-------------------------------------------------------------
AuthEvent = nil
currentToken = nil
if isServer() then
createCallback(getScript()..":server:canCarry", function(source, itemTable)
local result = canCarry(itemTable, source)
@@ -744,103 +742,6 @@ if isServer() then
end
return maxCanCarry
end)
local AuthEvent = getScript()..":"..keyGen()..keyGen()..keyGen()..keyGen()..":"..keyGen()..keyGen()..keyGen()..keyGen()
validTokens = validTokens or {}
createCallback(AuthEvent, function(source)
local src = source
local token = keyGen()..keyGen()..keyGen()..keyGen() -- Use a secure random generator here
--debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital function was called from an external resource^7")
return ""
end
debugPrint("^1Auth^7:^2 Player Source^7: "..src.." ^2requested new token^7:", token)
validTokens[src] = token
timeOutAuth(validTokens[src], src) -- Give script 10 seconds, then clear token
return token
end)
function timeOutAuth(token, src)
local token = token
SetTimeout(10000, function()
if token == validTokens[src] then
print("^1--------------------------------------------^7")
print("^7Clearing token for player ^1"..src.."^7", token)
print("^7This shouldn't happen unless a token has been called by a player or script and it hasn't been used")
print("^1--------------------------------------------^7")
end
end)
end
RegisterNetEvent(getScript()..":clearAuthToken", function()
local src = source
debugPrint("^1Auth^7: ^2Manually removing token for Player Source^7:", src, validTokens[src])
validTokens[src] = nil
end)
receivedEvent = {}
createCallback(getScript()..":callback:GetAuthEvent", function(source)
local src = source
--debugPrint(GetInvokingResource())
if GetInvokingResource() and GetInvokingResource() ~= getScript() and GetInvokingResource() ~= "qb-core" then
debugPrint("^1Error^7: ^1Possible exploit^7, ^1vital callback was called from an external resource^7")
return ""
end
debugPrint("^1Auth^7: ^2Player Source^7: "..src.." ^2requested ^3AuthEvent^7", AuthEvent)
if not receivedEvent[src] then
receivedEvent[src] = true
return AuthEvent
else
print("^1Auth^7: ^1Player ^7"..src.." ^1tried to request auth token more than once^7")
return ""
end
end)
RegisterNetEvent(getScript()..":clearAuthEventRequest", function()
local src = source
debugPrint("^1Auth^7: ^2Manually clearing Auth Event for Player Source^7:", src, AuthEvent)
receivedEvent[src] = nil
end)
-- Multiuse function to check if the generated client token is valid
function checkToken(src, token, genType, name)
if token == nil then
debugPrint("^1Auth^7: ^1No token recieved^7")
if genType == "stash" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1without an auth token^7")
elseif genType == "item" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1without an auth token^7")
end
return false
else
debugPrint("^1Auth^7: ^2Auth token received^7, ^2checking against server cache^7..")
if token ~= validTokens[src] then
debugPrint("^1Auth^7: ^1Tokens don't match! ^7", token, validTokens[src])
if genType == "stash" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1create a stash ^7"..name.." ^1with an incorrect auth token^7")
elseif genType == "item" then
dupeWarn(src, name, "^1Auth Error^7: ^3"..src.." ^1attempted to spawn an item ^7"..name.." ^1with an incorrect auth token^7")
end
return false
else
debugPrint("^1Auth^7: ^2Client and Server Auth tokens match^7!", token, validTokens[src])
validTokens[src] = nil
return true
end
end
end
else
onPlayerLoaded(function()
debugPrint("^1Auth^7: ^2Requesting ^3Auth Event^7")
AuthEvent = triggerCallback(getScript()..":callback:GetAuthEvent")
end, true)
onPlayerUnload(function()
debugPrint("^1Auth^7: ^2Clearing Auth Event^7")
TriggerServerEvent(getScript()..":clearAuthEventRequest")
end, true)
end
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