Increase timer again on cache timeout

Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
This commit is contained in:
Jim Shield
2025-07-07 02:11:36 +01:00
parent d6fd2cc28c
commit d255034c02
2 changed files with 14 additions and 17 deletions

View File

@@ -49,17 +49,19 @@ end
local function endTimer(label)
timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
timers[label] = timers[label] / 1000
timers[label] = "("..(timers[label] / 1000).."s)"
end
startTimer("Cache")
startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots")
-- Helper function to check if resource exists in server (instead of if it is already started)
local function checkExists(resourceName)
return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
end
-- Ensure oxmysql resource is loaded
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
fileLoader()
if checkExists(Exports.OXCoreExport) or checkExists(Exports.OXCoreExport) then
local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
fileLoader()
end
if checkExists(Exports.OXCoreExport) then
-- Detected OX_Core in server, wait for it to be started if needed
@@ -88,7 +90,6 @@ end
---- Load Items -----
---------------------
-- Items initialization based on detected inventory system
startTimer("Items")
if checkExists(Exports.OXInv) then
-- Wait for OX Inventory to start if it's not already started
while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
@@ -171,7 +172,6 @@ endTimer("Items")
---------------------
--- Load Vehicles ---
---------------------
startTimer("Vehicles")
-- Vehicle loading depending on framework
if checkExists(Exports.QBXExport) then
vehResource = Exports.QBXExport
@@ -215,7 +215,6 @@ endTimer("Vehicles")
---------------------
----- Load Jobs -----
---------------------
startTimer("Jobs")
-- Jobs loading based on framework
if checkExists(Exports.QBXExport) then
jobResource = Exports.QBXExport
@@ -308,8 +307,6 @@ end
-- Forcefully load the the specified config file from inventory scripts
-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
startTimer("InvWeight")
startTimer("InvSlots")
local function getInventoryConfig(resource, data)
if data.convars then
return function(path)
@@ -419,17 +416,17 @@ CreateThread(function()
if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
end
if cache.InventoryWeight then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"])
end
if cache.InventorySlots then
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"])
end
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"])
print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"])
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"])
print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"])
endTimer("Cache")
print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"])
cacheReady = true
end)

View File

@@ -34,7 +34,7 @@ end
if IsDuplicityVersion() then
local cache = nil
local timeout = GetGameTimer() + 120000 -- 2 minutes max wait (had to up this from 5 seconds because of slow servers)
local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
-- Wait until jim_bridge is started and export is available
while not cache and GetGameTimer() < timeout do