mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-16 21:46:03 +01:00
Increase timer again on cache timeout
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
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@@ -49,17 +49,19 @@ end
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local function endTimer(label)
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timers[label] = GetGameTimer() - (timers[label] or GetGameTimer())
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timers[label] = timers[label] / 1000
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timers[label] = "("..(timers[label] / 1000).."s)"
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end
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startTimer("Cache")
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startTimer("Cache") startTimer("Items") startTimer("Vehicles") startTimer("Jobs") startTimer("InvWeight") startTimer("InvSlots")
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-- Helper function to check if resource exists in server (instead of if it is already started)
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local function checkExists(resourceName)
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return GetResourceState(resourceName):find("start") or GetResourceState(resourceName):find("stopped")
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end
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-- Ensure oxmysql resource is loaded
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local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
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fileLoader()
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if checkExists(Exports.OXCoreExport) or checkExists(Exports.OXCoreExport) then
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local fileLoader = assert(load(LoadResourceFile("oxmysql", ('lib/MySQL.lua')), ('@@oxmysql/lib/MySQL.lua')))
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fileLoader()
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end
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if checkExists(Exports.OXCoreExport) then
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-- Detected OX_Core in server, wait for it to be started if needed
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@@ -88,7 +90,6 @@ end
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---- Load Items -----
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---------------------
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-- Items initialization based on detected inventory system
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startTimer("Items")
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if checkExists(Exports.OXInv) then
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-- Wait for OX Inventory to start if it's not already started
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while GetResourceState(Exports.OXInv) ~= "started" do Wait(100) end
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@@ -171,7 +172,6 @@ endTimer("Items")
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---------------------
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--- Load Vehicles ---
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---------------------
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startTimer("Vehicles")
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-- Vehicle loading depending on framework
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if checkExists(Exports.QBXExport) then
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vehResource = Exports.QBXExport
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@@ -215,7 +215,6 @@ endTimer("Vehicles")
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---------------------
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----- Load Jobs -----
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---------------------
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startTimer("Jobs")
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-- Jobs loading based on framework
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if checkExists(Exports.QBXExport) then
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jobResource = Exports.QBXExport
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@@ -308,8 +307,6 @@ end
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-- Forcefully load the the specified config file from inventory scripts
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-- This allows to get information required for certain functions that need to detect how much space is left in a players inventory
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-- This is born from too many tickets of me needing to explain that they need to change "InventoryWeight" to match their inv setting
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startTimer("InvWeight")
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startTimer("InvSlots")
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local function getInventoryConfig(resource, data)
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if data.convars then
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return function(path)
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@@ -419,17 +416,17 @@ CreateThread(function()
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if type(v) ~= "number" then for count in pairs(v) do counts[k] += 1 end end
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end
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if cache.InventoryWeight then
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print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7("..timers["InvWeight"].."s)")
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print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventoryWeight^7: ^3"..cache.InventoryWeight.."^7 (^3"..(cache.InventoryWeight / 1000).."kg^7) ^7"..timers["InvWeight"])
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end
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if cache.InventorySlots then
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print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7("..timers["InvSlots"].."s)")
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print("^6FrameWorkCache^7: ^4"..invResource.."^2 InventorySlots^7: ^3"..cache.InventorySlots.." ^7"..timers["InvSlots"])
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end
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print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7("..timers["Items"].."s)")
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print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7("..timers["Vehicles"].."s)")
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print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7("..timers["Jobs"].."s)")
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print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7("..timers["Jobs"].."s)")
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print("^6FrameworkCache^7: ^4"..itemResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Items).."^2 Items ^7"..timers["Items"])
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print("^6FrameworkCache^7: ^4"..vehResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Vehicles).."^2 Vehicles ^7"..timers["Vehicles"])
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print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Jobs).."^2 Jobs ^7"..timers["Jobs"])
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print("^6FrameworkCache^7: ^4"..jobResource:gsub("-", "^7-^4"):gsub("_", "^7_^4").."^2 Loaded ^3"..tostring(counts.Gangs).."^2 Gangs ^7"..timers["Jobs"])
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endTimer("Cache")
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print("^6FrameworkCache^7: ^2Cache Ready ^7("..timers["Cache"].."s)")
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print("^6FrameworkCache^7: ^2Cache Ready ^7"..timers["Cache"])
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cacheReady = true
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end)
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@@ -34,7 +34,7 @@ end
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if IsDuplicityVersion() then
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local cache = nil
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local timeout = GetGameTimer() + 120000 -- 2 minutes max wait (had to up this from 5 seconds because of slow servers)
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local timeout = GetGameTimer() + 900000 -- 15 minutes max wait (had to up this from 2 minutes because of slow servers)
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-- Wait until jim_bridge is started and export is available
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while not cache and GetGameTimer() < timeout do
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