Fix singleprogress multiplying crafting recipes

Adds a `cloneTable()` function to make a "deep copy" of the crafting recipes when calculating the multiple amounts to be taken when multicrafting
This commit is contained in:
Jim Shield
2025-10-02 00:14:13 +01:00
parent 7e595df143
commit d1dab48acc
2 changed files with 30 additions and 4 deletions

View File

@@ -376,7 +376,10 @@ end
--- })
--- ```
function makeItem(data)
function makeItem(origData)
local data = cloneTable(origData)
local Ped = PlayerPedId()
if CraftLock then return end
CraftLock = true
@@ -418,7 +421,7 @@ function makeItem(data)
print("^1Error^7: ^2Inventory is open, you tried to break things")
stopCam(0)
ClearPedTasks(Ped)
if canReturn then craftingMenu(data) end
if canReturn then craftingMenu(origData) end
CraftLock = false
return
end
@@ -442,7 +445,7 @@ function makeItem(data)
if not crafted then
stopCam(0)
ClearPedTasks(Ped)
if canReturn then craftingMenu(data) end
if canReturn then craftingMenu(origData) end
CraftLock = false
return
end
@@ -527,7 +530,7 @@ function makeItem(data)
--Wait(500)
stopCam(0)
CraftLock = false
if canReturn then craftingMenu(data) end
if canReturn then craftingMenu(origData) end
ClearPedTasks(Ped)
end